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| Author | Topic : Medival techs | ||||||||||||||||||||||||||||||||||||||
| Wimptastic Posts : 26 | Posted : Wednesday, 29 June 2005 - 21:30 I'm still attempting this tech build in a campaign, and only at the second turn, but it looks promising. | ||||||||||||||||||||||||||||||||||||||
Mog ![]() Posts : 2663 | Posted : Wednesday, 29 June 2005 - 21:39 Archers are dung compared to ballista. Take my word for it, they do about as much damage as a spitwad. | ||||||||||||||||||||||||||||||||||||||
| Wimptastic Posts : 26 | Posted : Wednesday, 29 June 2005 - 21:49 but that requires you to research for each and every additional barracks, and still requires archery skill anyways, currently It is possable to build and use several barracks, would YOU like to pay the bill for those, and then not use the upgrade because you are building catapults. | ||||||||||||||||||||||||||||||||||||||
Juxtaposer ![]() Posts : 142 | Posted : Wednesday, 29 June 2005 - 23:33 Seige machines are units usually used for offensive strategies such as destuction of resources or walls. They require melee protection or fall easily. Later in the game they are invluable for taking down attacking towers. | ||||||||||||||||||||||||||||||||||||||
Mog ![]() Posts : 2663 | Posted : Thursday, 30 June 2005 - 03:03 Wait until your archers are getting slaughtered by ballista or marksmen. You probably want to build ballistas in one barracks and melee in the other two. | ||||||||||||||||||||||||||||||||||||||
| Offspring Posts : 133 | Posted : Thursday, 30 June 2005 - 06:12 I dont think you should get catapults till turn 20+ because noone has mega fortified castles at that stage drawbridges have only just started getting up and i dont think anyone is stupid enough to build walls or palisades infront of their gates so you can still get into casltes quite easily. But i dont build catapults till around turn 50 or 60. | ||||||||||||||||||||||||||||||||||||||
| Wimptastic Posts : 26 | Posted : Tuesday, 5 July 2005 - 00:18 then why are SO MANY "REPUTABLE" PLAYERS getting catapults by turn 2! Last Edited : Tuesday, 5 July 2005 - 00:19 There aren't, I don't even think that's possible. You're most likely seeing a bug which makes the casualties page say certain troops died...troops that never existed. Casualties show what killed X number of troops the previous turn. And I've SEEN it done. Last Edited : Tuesday, 5 July 2005 - 00:57 Yeah, I've had to deal with my fair share of cat rushes on turn 6. I piss my pants every time. I've been playing this game for a long time, and I don't think a game goes by without at least one. Finally! The only cats Ive seen on turn 6 are the ones howling in the ally outside huh? cats at turn 6?where you get that? ive only used cats once so im not much on this topic | ||||||||||||||||||||||||||||||||||||||
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