TaurusRex Joined 14/06/2002 Posts : 3595
| Posted : Thursday, 4 August 2005 - 15:22 I think inactive territories are as big a problem as any other and can even underlie a *multi tactic*. Inactives should be common knowledge from day one posted in the game news for example *player's name turn# <IA>* (i.e. where "<IA>" means inactive) and anywhere else where it is easy to indicate and finally with even a message possibly if the player has gone inactive or has resumed play.
My motive is that inactives especially as many as two or more in a game are providing easy early captures which are causing extreme game imbalances of power among players and so that territory and all of the assets on it should be removed even if another player has captured any of it's assets. If warning is given that a territory is potentially an inactive territory then a player shouldn't have wasted his efforts there and should be penalized by losing anything he has gained there.
PS: Also sorry but I think some *multi activity* might be eliminated by this also.
TR |
Requiem [R] Joined 3/02/2000 Posts : 3851
| Posted : Friday, 5 August 2005 - 20:17 Yes, inactives have always been a problem.
Perhaps we just need to play hardball here, and say any player who hasnt logged into their game after 3-4 turns is out.
Inactives are usually there in the beginning, and are less prevalent later on in the gane.
However, I can only properly remove the Castles, as the resource buildings are not connected to anything. Therefore, its very difficult to work out exactly which resource buildings would need to be removed when a Castle is removed. Perhaps the immediate resource buildings outside the Castle (because they are so close), but thats about it.
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TaurusRex Joined 14/06/2002 Posts : 3595
| Posted : Friday, 5 August 2005 - 20:56 Thanks Req, It's great to hear from you  and if you can remove the inside resources close to the castle, I think that would be fine. 
TR |