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| Author | Topic : Limit Game Action/Moves | |
TaurusRex ![]() Posts : 3595 | Posted : Thursday, 11 August 2005 - 01:45 I'm seeing with the new duel games that there is a definite advantage to being able to manipulate one's units even one space at a time for example to avoid things like detection and or being attacked not to mention blocking a takeover by getting one space closer to a resource facility. | |
| Killerdude Posts : 661 | Posted : Thursday, 11 August 2005 - 07:55 I say instead of all this jumble...the other player can just log on more often, computers are everywhere i'm sure someone can find 3 minutes to make some moves | |
Requiem [R]![]() Posts : 3851 | Posted : Thursday, 11 August 2005 - 09:09 this is why DUELs will eventually become fully turn-based. | |
TaurusRex ![]() Posts : 3595 | Posted : Thursday, 11 August 2005 - 09:18 Well again, | |
TaurusRex ![]() Posts : 3595 | Posted : Thursday, 11 August 2005 - 09:21 PS: | |
| Killerdude Posts : 661 | Posted : Thursday, 11 August 2005 - 09:50 i understand what you are saying as on turn zero i had all my troops set up right where i needed them and by the end of turn 1 i have all the visible resource piles and all of the buildings taken over plus the gold piles. the gold mine will nearly be taken over by the end of the turn. most of this i had done before my opponent moved. I'd say definately for a two player game it needs to be turn based but until then, we can deal with this | |
TaurusRex ![]() Posts : 3595 | Posted : Friday, 19 August 2005 - 13:56 Okay fine ... I guess making the "Duels" turn-based will eliminate this problem, but in the mean time there are players who are just barely able to log into the game twice a day; | |
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