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| Author | Topic : Prisioners? | |
| Raptor Posts : 2616 | Posted : Monday, 15 August 2005 - 03:07 i think we should add this to the game... like when u fight a certain amount should survive like 10% of wat u "attack killed" we should have to biuld a 1x1biulding call the cell or something where this feature starts to work, this 10% of the troop that was attack should be added back to the troop that attacked thus increasing the survive of this particular unit... this feature should not be given to range units just melee.. | |
Requiem [R]![]() Posts : 3851 | Posted : Monday, 15 August 2005 - 03:09 so who gets the 10% of troops killed? the attacker? | |
| Raptor Posts : 2616 | Posted : Monday, 15 August 2005 - 03:12 10% of the population of wat was killed should be added to the attackers population, isnt that a benefit in itself? since the attack lost troops attacking now it can replenish its lost with those of the attack unit... | |
Requiem [R]![]() Posts : 3851 | Posted : Monday, 15 August 2005 - 04:02 i dont think is appropriate for Medieval troops. | |
| Raptor Posts : 2616 | Posted : Monday, 15 August 2005 - 04:23 ok | |
Mog ![]() Posts : 2663 | Posted : Monday, 15 August 2005 - 04:30 The battlefield crawls with zombies, quickened from the dead! Brains, they cry, brains!!! Sweet brains!! | |
Juxtaposer ![]() Posts : 142 | Posted : Monday, 15 August 2005 - 09:12 I have taken spies prisoner with ZOC. If you have any questions about your diplomatic stance, this will answer them! | |
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