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| Author | Topic : Chapter 1: What troops to start with? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BigAmigo ![]() Posts : 3310 | Posted : Monday, 27 October 2003 - 00:22 3 scouts | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BigAmigo ![]() Posts : 3310 | Posted : Monday, 27 October 2003 - 00:24 But... thinking it over.. it could work. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genming ![]() Posts : 869 | Posted : Monday, 27 October 2003 - 02:28 The game changes as time goes so will tactics change. Now with 2 commandeers being auto given at the start of a game, the more commonly use tactic is to start with 3 scouts and another commandeer. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BigAmigo ![]() Posts : 3310 | Posted : Monday, 27 October 2003 - 04:25 well, scouts can take over resource buildings. You just need comms to build the buildings and repair. Naa.. Think I stay with 3 scout 1 comm | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genming ![]() Posts : 869 | Posted : Monday, 27 October 2003 - 04:30 Huh? Thats what I am saying... 3 scouts and a commandeer now. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Isolde Posts : 616 | Posted : Monday, 27 October 2003 - 07:03 I wouldn't go to doing a 4 scout start up every game, but it is doable. It's just a little tricky to work with not having but 2 commandeers. Even doing that early rush it works. But with only 2 comms, you have to protect them more than I would normally. Last Edited : Monday, 27 October 2003 - 07:05 You right Isolde, 3 scout/ 1 comm is good! Someone correct me if I'm wrong, but isn't 2 scouts+2 comms preferable to 3 scouts 1 comm? Other than a corner, you would have more than 2 borders to watch out for if your starting position is anyway else. Having only 2 scouts at the start means you can only protect 2 borders. The other borders would be free for other players to sneak in and get your piles. Even if somehow your first batch of 36 scouts reach the borders in time, the opponent 54 scouts unit would probably ignore it and carry on the intrusion. Good point, and slower resource-skowering. isnt there a timing issue also..? Every barrack has 2 quick start unit types without the need to use turn. Starting with pure scouts in one barrack does not means he need another turn to start another unit type. In fact top players like to wait till they have a better unit type before they use up their quick start unit selection in their barracks. If you are in a situation where you are POSITIVE that your castle will be rushed, it's not a bad idea to start out with 4 spearmen. combine them into two large stacks with two smaller stacks that you get at turn 1 and any horsies that come nosing around will be eliminated in a hurry. As soon as you get the chance change your barracks to something more traditional (depending on your tastes, and objectives) Last Edited : Tuesday, 11 November 2003 - 21:55 No cause then you are going for defensive right from the start and let the other guy get the initiative. By doing that you are already defeated. Are you sure about that Gen? Actually if facing an opponent that produces scouts it is a good offensive makeup. The scouts have mobility, it's true, but if one uses the terrain to their advantage, you can advance quite readily against an army of that type. As we all know, that type of army is in vogue right now, so by playing against the weaknesses of that sort of strategy, you have the upper hand against most of those who you will be playing against. Which is why I said that it was useless now. Anyone who reads this can now counter it. Let said I would to rush you and find myself facing spearmen instead, I would move around to take all your surrounding piles, going for your commandeers, etc etc. Indeed. It's probably better if everyone thinks that this is a rotten tactic anyway. I side with the "make the troops available" idea and choose the only 4 options you have so you'll be able to deploy any troop you want. i start out with scouts and comm just because that comm take over things and destry things and scouts go a whole lot more than comm but thats ok i like scouts and heavy's and knights they can do most of the damage i get and experince | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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