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AuthorTopic : Wk 1, Lec 1 - "Rock-paper-scissors"
CTDXXX Silver Member
Joined 19/11/2001
Posts : 5519

Posted : Thursday, 13 February 2003 - 15:09

Good - Lecture 2 follows very soon :-)
In about 15 minutes or so, as soon as I've caught up with all the forum posts and typed out the 'lecture' :-)

CTDXXX Silver Member
Joined 19/11/2001
Posts : 5519

Posted : Thursday, 10 April 2003 - 20:59

Update:

This stuff is even more important than ever now. Suffice to say that if you don't learn it at all, you will be soundly thrashed. But it is fairly easy to grasp, fortunately

tarim Gold Member
Joined 18/10/2002
Posts : 2372

Posted : Thursday, 17 July 2003 - 11:15

True.
These lectures have slipped from the first page where newbs can easily find 'em so i'm just giving it a bump.

tarim Gold Member
Joined 18/10/2002
Posts : 2372

Posted : Saturday, 9 August 2003 - 22:13

and a rebump.

gueritol Gold Member
Joined 7/02/2003
Posts : 2470

Posted : Tuesday, 26 August 2003 - 03:00

For Melee:

Basically there are 5 stages to the attack sequence (the sequence the game does it might not be the same, but the steps are)

[1]
First the raw damage to be inflicted is calculated, this is done by multiplying the stack size by the Battle Points% (BP%).
Then we calculate the range of the damage which is the minimum damage (nD) of the stack plus a random number from 0 to the difference of maximum damage (xD) minus minimum damage, this effectibly gives a numer that is from nD to xD.
This random number is multiplied by the first calculated number and it will be the raw damage.

[2]
Second is the calculation of the Rock-Paper-Scissors (RPS) modifier.
If the attack is R->S, S->P, P->R then there is a plus 30% to the attack.
If the attack is R->P, S->R, P->S then there is a minus 30% to the attack.

[3]
The attack modifier of the attacker is compared against the defend modifier of the defender.
If the attack modifier is higher than the defense modifier, then the difference is doubled, if is lower is left as is.
This number is divided over 100 to make it a % value.

[4]
Special modifier are taken into account. Like the 50% chance of Heavy Cavalry of doing maximum damage, like the 50% chance of the Falchioniers of doing 50% extra damage, etc.
Also the troop of the day modifier will go here.

[5]
The net damage is calculated by multipliying the raw damage by the RSP modifier plus the attack modifier and then adding the raw damage.

The number of troops that die is the division of the net damage over the defenders Hit Points (HP).

Experience if calculated by multiplying the number of troops that died by that stack experience.

Retaliation is done the same way but now the defenders becomes the attacker and the attacker becomes the defender, taking into account the ability of the defender to defend itself, that is not being attacked by Knights, and having enough Defense Points (DP%)

Last Edited : Thursday, 4 November 2004 - 15:33

gueritol Gold Member
Joined 7/02/2003
Posts : 2470

Posted : Tuesday, 7 October 2003 - 16:57

*up up and away* (Otherwise bump)

Last Edited : Friday, 31 October 2003 - 09:11

gueritol Gold Member
Joined 7/02/2003
Posts : 2470

Posted : Friday, 31 October 2003 - 09:11

burp I mean bump.

gueritol Gold Member
Joined 7/02/2003
Posts : 2470

Posted : Saturday, 6 December 2003 - 14:26

Matty here is the other one

tackedlugnut
Joined 6/09/2003
Posts : 385

Posted : Thursday, 25 March 2004 - 15:48

This is extremely important for the newbies to read so...*bump*
TL

Mog Gold Member
Joined 5/02/2004
Posts : 2663

Posted : Tuesday, 6 April 2004 - 00:14

bump

tackedlugnut
Joined 6/09/2003
Posts : 385

Posted : Saturday, 24 April 2004 - 01:54

*bump*

kingrichard
Joined 13/11/2002
Posts : 1127

Posted : Friday, 2 July 2004 - 03:44

*Bump* for our Newbies

gueritol Gold Member
Joined 7/02/2003
Posts : 2470

Posted : Thursday, 4 November 2004 - 03:17

Up!

Genghis Bob
Joined 11/11/2001
Posts : 849

Posted : Wednesday, 23 March 2005 - 18:50

-=Bump=-

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