Last Edited : Saturday, 28 June 2003 - 20:01 |
Funker Joined 17/08/2002 Posts : 156
| Posted : Saturday, 28 June 2003 - 20:11 Attack ur enemies with ur knights and then build towers and more ranged units to put in ur towers! Huge units of ballis in towers are deadly (or marksmen)! |
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Tyler salyers Joined 13/05/2003 Posts : 791
| Posted : Saturday, 28 June 2003 - 20:13 but i already told you i don't have alot of either the drawbridge will go down in 2 turns and i cant get that many balistas by then |
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Funker Joined 17/08/2002 Posts : 156
| Posted : Saturday, 28 June 2003 - 20:16 Never quit a game! Its more useful for the final ranking to be elimanted! Try to take out much enemy units u can get!
Usefull hints.....  |
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Tyler salyers Joined 13/05/2003 Posts : 791
| Posted : Saturday, 28 June 2003 - 20:18 thankyou but i only got about 30 turns left if someone could tell me4 how to last that long it would be gratefule |
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Funker Joined 17/08/2002 Posts : 156
| Posted : Saturday, 28 June 2003 - 20:21 What kind of cavalry does CCC has?
Sorry for missing letters or words! Just got back from the disco where i drank nice irish whiskey! Wohoooooooooo! |
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Isolde Joined 25/02/2003 Posts : 616
| Posted : Saturday, 28 June 2003 - 20:25 I'd be asking why CCC and Jarod are both attacking you at the same time.
Are they allies or just cowardly lazy players?
Without being able to see the map, there's not much any of these "helpful" guys can really tell you and it really isn't a good idea to expose your numbers and ranks in the forum during a match. It doesn't sound like you are due a double attack from what you're mentioning, but there's no honor among the players here. It seems rank is usually achieved by Survivor-style lying and backstabbing, not by relying on actual gameplay skill. Gangbanging, opportunistic sneak attacks and doubling up on a players who are weaker are de rigeur. 
Thanks for exposing the antics of yet more players who don't seem to trust their skills enough to play a square game. Good luck, hun. |
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Tyler salyers Joined 13/05/2003 Posts : 791
| Posted : Saturday, 28 June 2003 - 20:30 ok you see they don't know it you see i took tesseroff castle well he gave it to me but thats beyond the point ccc took my first castle and jarod is fighting tess who is going to be eliminated in 4 turns once either one of those people bust throught the wall im through so you see they don't know what they are doing but doing it so its 2 vs 1 and a halfbut since i'm last in rank with a small military force i have a disadvantage |
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Isolde Joined 25/02/2003 Posts : 616
| Posted : Saturday, 28 June 2003 - 20:32 So it's around turn 90?
Eh... sounds like endgame moves then and a lot of things go out the window then. Players tend to run out of options and get ready to move on to a new challenge.
So, maybe they aren't quite utter cowardly players. *shrug* Hard to say.
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Funker Joined 17/08/2002 Posts : 156
| Posted : Saturday, 28 June 2003 - 20:32 Well, monsieur or madame Isolde, it seems to be that there are even in level 40-80 games "multis" on their way (or cowards!)! just watch my topic at "general chitchat"! |
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Tyler salyers Joined 13/05/2003 Posts : 791
| Posted : Saturday, 28 June 2003 - 20:35 oh its a general game and it is game63 look it upjarod has been attacking for a while and ccc wants to kill me becasue when he was taking my castle i killed some troops of his and ran to seize tess castle |
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Tyler salyers Joined 13/05/2003 Posts : 791
| Posted : Saturday, 28 June 2003 - 20:39 miss calc he has just knocked down the drawbridge i'm through well i could still get back in my castle |
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the cat Joined 10/02/2003 Posts : 404
| Posted : Saturday, 28 June 2003 - 21:39 Good old castle defence time. See the warliner web page www.waronliner.com for how to go about making your castle stronger. I tried it once and utterly destroyed my enemy (though my wall was down to a strength of 1. It should help you hang on until the game ends. But start building up the ranged forces now. |
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Tyler salyers Joined 13/05/2003 Posts : 791
| Posted : Saturday, 28 June 2003 - 21:45 ok i will plus i'm reenforcing my walls |
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savetuba Joined 5/11/2001 Posts : 1313
| Posted : Saturday, 28 June 2003 - 22:23 ok, it's turn 90 out of 100ish turns and you have 2 people attacking you? I know that by that time most of the weaker players have been eliminated and all that are left is 3-4 players. Now in the end game unless you have NAPs with 1/2 of the people you are on your own and will most likly be attacked. Now lets just suppose that these two people aren't working together, but instead fighting eachother, but they don't want a 2nd person to come in durring their personal fight. the easier way of ridding the problem perminatly is to take out this 3rd party and the moment he/she is gone to wage war. I'd say just be happy that you have reached this far into the game. Also if it is a LMS then there is no alliance wins so you must fight. |
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wildcat Joined 21/02/2003 Posts : 207
| Posted : Saturday, 28 June 2003 - 22:23 all i would say is to build ballista and put them in the towers. protect the towers with walls and put outposts outside (or lots of melee) so you can see to the limit of the ballistas range. sortie with a lot of melee when they look vulnernable.
i held off three attackers this way in a skirmish game, it'll be a lot tougher in a regular game with the max damage limit. also, my attackers were totally stupid, that helps! |
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Tyler salyers Joined 13/05/2003 Posts : 791
| Posted : Saturday, 28 June 2003 - 22:28 ok its 15 people left and they don't even know so i know there not allies but they are not enemies either so you know i'm more worried of ccc though but building balistas thankyou i'll try |
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TaurusRex Joined 14/06/2002 Posts : 3595
| Posted : Saturday, 28 June 2003 - 23:13 I hope you realize that your asking us to draw a diagram as if we were all skilled in the use of a "lazer pencil through a keyhole" or something but here is my advice.
First I'm not going to even attempt to apply this for you because I would have to see a screen shot to do that.
Second you are difficient in mounted units but here is my advice. Put your falchs in defensive mode after you posistion them up front to meet all comers. Try to find a "pinch point" where you can maneuver more easily than your opponents(i.e. counter attack possibly at their flanks while keeping your falch hopefully with only a frontal attack exposed). The falch should hold for a couple turns against his mounted but definitely against his squires. If they get hit by a 1,2 from either both his mounted units or a mounted and his macemen they may possibly get wasted in 1 turn.
Anyway you didn't build enough and they are to protect your macemen which should be positioned so that they can counter attack if he uses his mounted to waste your falchs. Your macemen should do okay against all but the squires. Don't attack with the falch's. Just try to keep moving them so that you can counter attack and then put them in the way again. Don't attack squires or his macemen with your macemen. Attack his mounted units with your macemen.
In the meantime use your ranged units against his scouts, macemen, and falchs effectively in that order. I wouldn't waste my ranged units on his squires because they have ranged defence. Keep your ranged units and squires and knights back behind your macemen but in striking position so that if he uses his macemen against your falch you can hit his macemen first with your ranged units and then with squires, knights and finally if his macemen have been reduced sufficiently maybe you can deal a crushing attack last with your macemen.
I wouldn't waste my ranged units against the arbs unless it looks like he is going to use them to range kill your falchs but still you are better to keep your squires and knights ready and in position to rush and crush the arbs. You will need your ranged units to try to reduce his macemen and mounted units.
PS: Please use the above strategy at your own risk because you may not be an intensive enough player to make it work.
Next time supplement what you have with a few large scout and falch armies and another 100 marksmen and you will have the edge. Try to produce some small falch, squire and macemen armies now to keep running interference for your macemen, sword and ranged units.
TR
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