Back To Bug Reports   |   Return To Forums
Forum : Bug Reports
1 2   >>
AuthorTopic : Can't attack army
Chiron Gold Member
Joined 19/09/2000
Posts : 1679

Posted : Thursday, 9 October 2003 - 15:28

I can't attack Militia_1 (102,25) in Skirmish 68. I just get the black screen and attack results do not load.

Lt. Pain Gold Member
Joined 27/04/2003
Posts : 1510

Posted : Thursday, 9 October 2003 - 15:33

aye, i can confirm it, it is my stack, it destroys his units but gains no exp...

Lt. Pain Gold Member
Joined 27/04/2003
Posts : 1510

Posted : Tuesday, 14 October 2003 - 08:37

skirm 63, and please look req, the army can destroy anything, i cannot do a thing, it would not be honorable to just smash troops unfairly, but i am getting quite bored sitting here ;-)

Crovax
Joined 7/01/2003
Posts : 595

Posted : Wednesday, 15 October 2003 - 19:58

Actually I believe it has been confirmed that using bugs to ones advantage is actually a show of how skillful you are... So just make more militia.. so people fear them So this is really a feature, that nobody has known about because a lot of people avoid using militia.

Lt. Pain Gold Member
Joined 27/04/2003
Posts : 1510

Posted : Wednesday, 15 October 2003 - 20:55

eh, there is other troops than milita, scouts, and spears?

savetuba
Joined 5/11/2001
Posts : 1313

Posted : Thursday, 16 October 2003 - 01:13

yea right crovax...and if it was I would make some right now...

HOW LONG DID YOU HAVE TO WAIT BEFORE THE SCREEN LOADED?*(DAM KEYBAORD SAYS SOMTHING ABOUT KEYSTROKE ENABLED AND I CAN"T TRUN IT OFF)

BigAmigo Gold Member
Joined 15/10/2001
Posts : 3310

Posted : Thursday, 16 October 2003 - 07:51

MM Yea, this is weird. I tride ti attack that unit and thiugh I got an attack message it never did anything and both my unit and his are still on the map as if untouched. I think the problem is from the size of the unit. I mean you have 2023 pop in that stack.

Lt. Pain Gold Member
Joined 27/04/2003
Posts : 1510

Posted : Thursday, 16 October 2003 - 08:45

They are meant to be a big evil looking hoard, when boe met it, it was only 1393, a few of the locals seen that the divine gods were looking down on this unit and signed up asap...

BigAmigo Gold Member
Joined 15/10/2001
Posts : 3310

Posted : Thursday, 16 October 2003 - 11:20

Thing is Req really isn't doing much work on the current version. Try this, I know it sucks, but, try making it smaller by transfering pop out, into another unit.. Let me and Boe use a few pop 5 scouts to see if things change.

tarim Gold Member
Joined 18/10/2002
Posts : 2372

Posted : Thursday, 16 October 2003 - 12:44

There's a stack of 1386 scouts in Skirmish 38 that i'm unable to attack with 2 large stacks of ballista,one in a tower and one at full range.

tarim Gold Member
Joined 18/10/2002
Posts : 2372

Posted : Thursday, 16 October 2003 - 13:01

I finally got an attack history but on refreshing the map everything is as it was,no BP loss and no enemy loss.

Thursday, October 16, 2003 - 12:50
Skirmish 38 Your army, Ballista_5, attacked orionstinks : Scouts_6
Ballista_5(xx,xx) = Wounds : 0.0, Killed : 0, Exp : 885.3
Scouts_6(xx,xx) = Wounds : 6,817.7, Killed : 227, Exp : 0.

Your army, Ballista_6, attacked orionstinks : Scouts_6
Ballista_6(xx,xx) = Wounds : 0.0, Killed : 0, Exp : 624
Scouts_6(xx,xx) = Wounds : 4,825.8, Killed : 160, Exp : 0.

Don't think i got any exp either.

Lt. Pain Gold Member
Joined 27/04/2003
Posts : 1510

Posted : Thursday, 16 October 2003 - 13:28

same one, i am getting it ready for that big, i'll contact one o you two when i am ready to present it to you guys, i'll bring it to the border

tarim Gold Member
Joined 18/10/2002
Posts : 2372

Posted : Thursday, 16 October 2003 - 16:11

Now that the turn in which i tried to attack orions unit is over,the casualty page in skirmish 38 isn't working.

Error Type:
Microsoft OLE DB Provider for ODBC Drivers (0x80040E57)
[Microsoft][ODBC SQL Server Driver][SQL Server]Arithmetic overflow error converting expression to data type smallint.
/game/casualty.asp, line 16


Browser Type:
Mozilla/4.0 (compatible; MSIE 5.5; Windows 98; Win 9x 4.90; BTT V3.0)

Page:
GET /game/casualty.asp

Time:
Thursday, October 16, 2003, 4:06:29 PM

tarim Gold Member
Joined 18/10/2002
Posts : 2372

Posted : Thursday, 16 October 2003 - 18:04

Thursday, October 16, 2003 - 16:29
Skirmish 38

Your army, Ballista_5, was attacked by orionstinks : Scouts_6.
Army, Ballista_5, has been destroyed.
Scouts_6(55,83) = Wounds : 0.0, Killed : 0, Exp : 2661.12
Ballista_5(55,84) = Wounds : 2870.4, Killed : 96.

Your army, Ballista_5, was attacked by orionstinks : Scouts_6.
Scouts_6(55,83) = Wounds : 9,819.0, Killed : 327, Exp : 5224.89
Ballista_5(55,84) = Wounds : 6,699.0, Killed : 223, Exp : 2550.6.


Your army, Commandeers_2, was attacked by orionstinks : Scouts_6.
Army, Commandeers_2, has been destroyed.
Scouts_6(55,82) = Wounds : 134.1, Killed : 4, Exp : 336
Commandeers_2(55,83) = Wounds : 575.8, Killed : 48.


Your army, Ballista_6, was attacked by orionstinks : Scouts_6.
Army, Ballista_6, has been destroyed.
Scouts_6(55,81) = Wounds : 3,965.3, Killed : 132, Exp : 3154.14
Ballista_6(56,81) = Wounds : 4844.4, Killed : 162.


Your army, Heavy Cavalry_5, was attacked by orionstinks : Scouts_6.
Army, Heavy Cavalry_5, has been destroyed.
Scouts_6(54,78) = Wounds : 2,353.0, Killed : 78, Exp : 1680
Heavy Cavalry_5(53,78) = Wounds : 4319.1, Killed : 24.


Your army, Knights_4, was attacked by orionstinks : Scouts_6.
Army, Knights_4, has been destroyed.
Scouts_6(55,77) = Wounds : 1,214.7, Killed : 40, Exp : 1530
Knights_4(54,76) = Wounds : 3962.8, Killed : 34.


Your army, Macemen_1, was attacked by orionstinks : Scouts_6.
Army, Macemen_1, has been destroyed.
Scouts_6(56,78) = Wounds : 145.2, Killed : 4, Exp : 106
Macemen_1(55,78) = Wounds : 257.7, Killed : 4.


Your army, Macemen_1, was attacked by orionstinks : Scouts_6.
Scouts_6(56,78) = Wounds : 2,277.0, Killed : 75, Exp : 1650
Macemen_1(55,78) = Wounds : 4,781.9, Killed : 66, Exp : 585.


Your army, Heavy Cavalry_3, was attacked by orionstinks : Scouts_6.
Army, Heavy Cavalry_3, has been destroyed.
Scouts_6(57,77) = Wounds : 2,642.9, Killed : 88, Exp : 2973.6
Heavy Cavalry_3(57,78) = Wounds : 6465, Killed : 36.


Your army, Heavy Cavalry_7, was attacked by orionstinks : Scouts_6.
Army, Heavy Cavalry_7, has been destroyed.
Scouts_6(56,76) = Wounds : 4,012.8, Killed : 133, Exp : 2912
Heavy Cavalry_7(56,77) = Wounds : 7066.3, Killed : 40.


Your army, Knights_5, was attacked by orionstinks : Scouts_6.
Army, Knights_5, has been destroyed.
Scouts_6(56,75) = Wounds : 1,255.6, Killed : 41, Exp : 1350
Knights_5(57,76) = Wounds : 3599.9, Killed : 30.


Your army, Knights_4, was attacked by orionstinks : Ballista_1.
Ballista_1(56,73) = Wounds : 0.0, Killed : 0, Exp : 67.5
Knights_4(54,76) = Wounds : 476.1, Killed : 3, Exp : 0.

Now that virtually my entire army has been destroyed due to this bug(Note Macemen 1 and Ballista 5 each being attacked twice in a row)my race for second place is blown.
Orions scouts are still stood there 1386 strong,and with only 11 turns left for me to make a good few thousand exp from a unit that i can't damage,orion has kindly offerred me his castle.<Twitch...Fume>

Req,if you're reading this,I've lost everything above and Orion lost nothing in 'discovering' this bug on his 11th attack(although last turn he attacked with the same scouts the once,not losing 111 scouts to my 44 HC that did fall).
I'd JUST like compensation in the form of Exp for the 920 odd troops of his that i killed in retal this turn and the 111 from last turn.


Lt. Pain Gold Member
Joined 27/04/2003
Posts : 1510

Posted : Thursday, 16 October 2003 - 23:20

boe and I handled things a bit differently...

tarim Gold Member
Joined 18/10/2002
Posts : 2372

Posted : Friday, 17 October 2003 - 05:22

What,you mean you noticed the bug and called a ceasefire?
Poort noticed my PM to him too,AFTER decimating my army:He moved a total of 8 hexes,attacking 9 different units,2 he couldn't kill with a single attack and attacked them again.
I did try to handle things differently but i don't blame orion for coming online and attacking first,reading important PM's later.

...I blame you Pain,hehe.

He never managed the transfer troop tech due to an earlier war with you,Pain,where i think he must have lost his market,and now he hasn't the 100 gems for the tech that would allow me some revenge on his scout unit.
9 turns left and i'm going to have to try to demolish his castle brick by brick to get any fresh Exp.

Oh,and in the turn that he attacked me,we both gained Exp from it,except of course,it was all wrong cos each time he attacked it was with 1386 troops,so i slipped a further few thousand from the 6k i needed(and would have got:I refer you to my earlier phantom attack history).


gueritol Gold Member
Joined 7/02/2003
Posts : 2470

Posted : Friday, 17 October 2003 - 06:10

I think there is a limit at 1024.

Lt. have you tried the same with a stack of 1023, and another with a stack of 1025?.

I belive the first (1023) will behave normally, and the second will become a ghost stack.

tarim Gold Member
Joined 18/10/2002
Posts : 2372

Posted : Friday, 17 October 2003 - 06:56

Req,we need a pop limit of 1k in campaigns if you can,before the new changes.

Lt. Pain Gold Member
Joined 27/04/2003
Posts : 1510

Posted : Friday, 17 October 2003 - 14:31

What Hoe!!!! 1024, a magical number from the ints

the bug is completely clear to me now

grumpalot Silver Member
Joined 8/11/2002
Posts : 896

Posted : Friday, 17 October 2003 - 16:34

Begins to become clear to me, as well. I think it is also related to Skirmish's having no Max damage. Can't hardly explain why there was no massive change in ranks, however, so it would seem that the bug is more than just the MegaUnit, but also game wide.

So, I guess I won't attempt to convince orion to unleash that beast on Lt. Pain... ;P

[shuffles off to work on new plan to dethrone Pain]

1 2   >>
Back To Bug Reports   |   Return To Forums