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| Author | Topic : New Movement & ZOC? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Requiem [R]![]() Posts : 3851 | Posted : Tuesday, 18 November 2003 - 23:17 Given the current ZOC is half old system and half new, i thought it might be good to discuss possible changes and a better new system. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Requiem [R]![]() Posts : 3851 | Posted : Tuesday, 18 November 2003 - 23:23 my thoughts are such... | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Raptor Posts : 2616 | Posted : Tuesday, 18 November 2003 - 23:32 why not create a better road feature increase speed by 200-300% but make it so that when ur on the road u it affect ur modified attack and defense as by -20? and the present roads dont really give u 150% movement for all in many cases its like the road isnt really there | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| savetuba Posts : 1313 | Posted : Tuesday, 18 November 2003 - 23:39 or an upgrade for castle defence only where the old ZOC is used to help defend the castle while out side the castle regular movment is in effect. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| George Anthony Posts : 247 | Posted : Wednesday, 19 November 2003 - 00:02 I understand it, and I think it makes sense(Req's post); it also covers a few bases! | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| geneyous Posts : 126 | Posted : Wednesday, 19 November 2003 - 00:03 Sounds like your on the right track with this Idea to fix a problem that I can tell has been bugging you for a while. when I started reading this post, I thought of the same fix as you. A manditory slow down when in enemy proximity. Then I read further, and seen you thought of it allready. A question though. Would your unit slow down without seeing an enemy? Letting you know that someone is near? Last Edited : Wednesday, 19 November 2003 - 00:05 yes, this combat/movement mode was actually an idea we discussed a little while ago. Do you have this problem with the Defense option? well, considering there are far fewer troops now, AND you dont need defense mode to play, you cant really compare them. yea, sounds workable. well Actually, your Idea of a movement proximity, is an automated version of the Battle ready Idea I mentioned. If I would of thought about it. Then simply drop the level of damage from ranged. I think it will work fine. Just make sure the drop in movement only starts when you are in sight of the enemy. the problem there is, its much harder to determine how far you can move in 1 turn. if 1 sqr is 80%, then next 60%, etc... If a unit has 10 movement, every movement point used could be linked to 10% BP, as per the suggestion in that other thread. I like this very much. That's good,Eg. well, i honestly dont see a need for anything more than the 4-hex proximity slow-down and perhaps the PassThrough ZOC we have now. maybe comms should have some influence in regards to the penaltys. say a comm maybe have an extended hex range that slows the enemy down. after all, the comms are meant to have a commanding influence on the battlefield. I think that everything that has been presented so far is pretty good with the exception of buiding/removing being increased to 8-10. Even in combat situations (especially in combat situations) commandeers are supposed to be building breastworks and things of that nature. How about if in a smaller proximity, they are able to build some sorts of defensive structures that are geared toward the battlefield. It's a strategic trade-off as they are vulnerable while building. I also like the idea of movement/battle points being re-consolidated back into one unit. Everything sounds good, but a big increase to 8-10 is good, means you can't start removing stuff and building stuff to get in the way when it's a 'combat' situation. The simpler the slow down wlist near enemy thing the better. Cause currently it's just whoever has the biggest army or whoever has most items that defend the ranged units.... I agree with Floyd, the 8-10 space restriction for building or destroying is just too much I think. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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