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| Author | Topic : Changes and Gameplay | |
Requiem [R]![]() Posts : 3851 | Posted : Thursday, 3 May 2001 - 11:11 As you can see, things have been changing pretty radically lately, and for the better I hope. | |
| RejectX Posts : 161 | Posted : Thursday, 3 May 2001 - 12:26 req mdo you have multi-accounts. i'm going to tell on u. | |
Requiem [R]![]() Posts : 3851 | Posted : Thursday, 3 May 2001 - 12:34 hehe. | |
| Proteus [R] Posts : 608 | Posted : Monday, 7 May 2001 - 13:56 Hey all. | |
Chiron ![]() Posts : 1679 | Posted : Monday, 7 May 2001 - 20:41 Oh come on not the Fog of War!! I think one of the coolest things in this game is that we can see all the action on the map. Unless ofcourse you introduce smaller games (1v1, 2v2 etc..) then it would be kewl. But not for the huge Tourny style games please!! | |
| Silva Husky Posts : 1458 | Posted : Monday, 7 May 2001 - 22:56 beovipes is right. For the huge maps, it's fun being able to see the armies. However, knowing how many troops are in every single army no matter the distance from your outposts isn't that neccessary. | |
| Ethereal Posts : 292 | Posted : Tuesday, 8 May 2001 - 02:00 I prefer the fog of war a lot, even in the tournament. This will had a little bit of tactic since you can't see what coming and who will come. Also, this will add a new concept, scouting. | |
| Snurtle Posts : 18 | Posted : Tuesday, 8 May 2001 - 09:58 Fog Of War = yes. Please. The scouts are useless. I built some when I first started playing, then releasized they were useless. Please hurry with the techs. As of now I'm not really playing the game because nothing seems to be changing much. | |
Luger ![]() Posts : 171 | Posted : Tuesday, 8 May 2001 - 15:15 With Fog of War, would we be able to see everything our clan members can see? | |
| -[Ultima]-Ramzie Posts : 38 | Posted : Tuesday, 8 May 2001 - 15:47 yeah fog of war sounds good and it would also be good if you could see your clan members. | |
| Proteus [R] Posts : 608 | Posted : Tuesday, 8 May 2001 - 16:35 When I start work on the Clan games, I will be looking at making it so you see what they see. | |
| Area00 Posts : 55 | Posted : Wednesday, 16 May 2001 - 00:32 AAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHH | |
| Ethereal Posts : 292 | Posted : Wednesday, 16 May 2001 - 04:32 As you can see, the admin of Areo00 is currently on cracks. It's also keep me afraid of looking what his creation looks like.... | |
| Gereo Posts : 15 | Posted : Wednesday, 16 May 2001 - 05:42 Why is the world flat? I started on day 18 on the edge of the world, and in 4 days i was rank 14. Stratefy is a GREAT part of this game, but if you start at the edge you have what> 3 instead of 4 fronts which makes it really easy. Make the world round, wait, if it is too hard, forget i said this whole post. | |
| Mack Posts : 80 | Posted : Wednesday, 16 May 2001 - 07:55 How about FogOfWar that is a patch of fog which slowly moves around the map? And how about spies? | |
| Proteus [R] Posts : 608 | Posted : Wednesday, 16 May 2001 - 10:22 Making a round world scenario would be quite difficult, as the world expands as new players join (if the current map is too small to fit new players it will grow) | |
| Chrispy Posts : 74 | Posted : Sunday, 20 May 2001 - 11:31 Here's a 1/2 an idea about the fog of war. Maybe you could make it so that we could see the unit, but not the type, owner or pop of the troup. Like a sorta 'mystery unit'. Also a bug, if you hold the mouse over a unit even if its outa sight, it showes the pop, and lv. | |
| Zymurge Posts : 30 | Posted : Tuesday, 22 May 2001 - 12:27 On the expanding map concept, here's a suggetion that makes it a tad more realistic. Right now, you just have this big black blob that represents the edge of the world. And then one day, the world suddenly expands? | |
| -[Ultima]-Ramzie Posts : 38 | Posted : Thursday, 24 May 2001 - 15:51 I like the that idea especially the 2nd one. | |
| rod Posts : 3 | Posted : Friday, 25 May 2001 - 06:44 Your doin a hell of a good job, keep it up. I am putting a button on all my webpages. | |
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