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Author | Topic : Walls, Towers & Seige | |
Requiem [R] Posts : 3851 | Posted : Monday, 19 July 2004 - 19:30 As discussed a long time ago, the whole seige engine has been updated. | |
Fanatic Posts : 1148 | Posted : Monday, 19 July 2004 - 23:51 Can an owning player still remove them? | |
Pro Posts : 2718 | Posted : Tuesday, 20 July 2004 - 00:19 So this takes place from now?? | |
Requiem [R] Posts : 3851 | Posted : Tuesday, 20 July 2004 - 00:23 you should be able to remove your own. | |
Pro Posts : 2718 | Posted : Tuesday, 20 July 2004 - 00:29 Cool, As i have walled myself up in two games, and comms would have been the easiest option for getting through my defences | |
Kyrion Posts : 633 | Posted : Tuesday, 20 July 2004 - 04:03 What about pallisades? | |
Requiem [R] Posts : 3851 | Posted : Tuesday, 20 July 2004 - 04:06 yes, palisades too. | |
Pro Posts : 2718 | Posted : Tuesday, 20 July 2004 - 04:46 Easy to destroy to anyway. | |
Negative Creep Posts : 450 | Posted : Wednesday, 21 July 2004 - 00:54 can i assume outposts and barracks can still be taken-over by comms? | |
Requiem [R] Posts : 3851 | Posted : Wednesday, 21 July 2004 - 01:02 yes. | |
gueritol Posts : 2470 | Posted : Wednesday, 21 July 2004 - 02:42 Have siege weapons been adjusted??? | |
Requiem [R] Posts : 3851 | Posted : Wednesday, 21 July 2004 - 03:20 yes. more movement, better range, and adjusted damage for cats | |
Fulcrum0 Posts : 314 | Posted : Wednesday, 21 July 2004 - 03:51 cats had 7 movement before, right? | |
gueritol Posts : 2470 | Posted : Wednesday, 21 July 2004 - 04:33 Do we have specifics on Cats and Rams? | |
Laestic Posts : 19 | Posted : Wednesday, 21 July 2004 - 07:17 That's good news ! I never felt good when comms were lurking around my walls. This should make the game more strategy-oriented I think. | |
Overlord Posts : 241 | Posted : Wednesday, 21 July 2004 - 08:06 A couple things, after you made the seige changes Req, new balistas I produced had 8 movement instead of the previously normal 7, thought that that might be connected. Another issue with walls, I have and have had many times in the past, walls scattered around blocking holes in my kingdom. But unless they are 'in sight', or my castle, and outpost, etc. they don't appear on my map. If they are about 1 or 2 hexes 'out of sight' and I know where a wall is I can still click it, but other ones completely out of sight, even if I know it's exact location I can't see it, or click on it or anything. Walls don't really need a line of sight, but you should at least be able to see your own and be able to click on them. Sorry if this is the wrong place for this comment. | |
DoRW Empirez Posts : 1521 | Posted : Wednesday, 21 July 2004 - 17:40 good comment overlord, i too dislike not bieng able to know your walls location, i think if i build a wall i can mark it on my map inside my castle and remember that a wall is at 102,67 or such. So i think ya we should be able to see walls on your maps even if there nowhere near a tower/scout/unit. | |
Negative Creep Posts : 450 | Posted : Wednesday, 21 July 2004 - 18:29 just an observation: | |
sugarleo Posts : 2720 | Posted : Wednesday, 21 July 2004 - 19:32 NC, I'd add the 'blacksmith' shop to your first list. IMO, it is supposed to represent housing for skilled workers (carpenters, masons and of course blacksmiths)...in our game, giving us techs for improved construction and other buildings. | |
DoRW Empirez Posts : 1521 | Posted : Wednesday, 21 July 2004 - 23:24 simple soloution , req changed the comandeers for towers/bridges and walls, Make it so Towers/bridges inside of a castle can not be commandeered only those outside of a castle area maybe taken over as there not protected by the castle. keep walls unable to be commandeered. and make walls viewable on your map. (the only thing able to remove a wall would then be the owner of said wall or someone else destroying it.) | |
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