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| Author | Topic : Resource Buildings Lifespan | |
| Proteus [R] Posts : 608 | Posted : Friday, 15 June 2001 - 09:39 Actually you can build more than just 3. | |
| Chrispy Posts : 74 | Posted : Friday, 15 June 2001 - 10:00 Also, what about what I said earlyer, about the %lifetime, cause if, let''s say, you take all the trees from a highland 2*2 block, why can''t you then mine, or quarry that same 2*2 block? | |
| Proteus [R] Posts : 608 | Posted : Friday, 15 June 2001 - 12:41 3 reasons... | |
| andy42 Posts : 51 | Posted : Friday, 15 June 2001 - 21:42 Principially, this this feature /limited lifespan/ seems to force more dynamics in the game. But I agree with those who says that 10 cycles is too short delay. I would opt for 20 cycles lifespan. Or the value should be chosen as 1/3 of game lenght | |
Chiron ![]() Posts : 1679 | Posted : Saturday, 16 June 2001 - 08:06 In trial 10 cycles is more than long enough, in newtest though i''d imagine rebuilding everyday would be a lil annoying. | |
| Proteus [R] Posts : 608 | Posted : Saturday, 16 June 2001 - 11:28 Yea, but dont forget NewTest is a non-standard game, and assumes that you''re playing every 2 hours. | |
| Chrispy Posts : 74 | Posted : Saturday, 16 June 2001 - 22:50 will we lose our ''excess'' resourse once these storgae unit come into effect? | |
| The Survivor Posts : 364 | Posted : Sunday, 17 June 2001 - 08:00 hmm storage units I know how that works the more storage units you build you can increase your max otherwise you lose everything else u got if ur resources are up to max | |
| Chrispy Posts : 74 | Posted : Sunday, 17 June 2001 - 08:45 I just hope you make it so that the ''excess'' resourse are stored in the castle, otherwise I''m imbetween a rock and a hard place. | |
| Xelwin Posts : 3 | Posted : Tuesday, 19 June 2001 - 01:54 the lifespan is too short make it a little more long pls | |
| -[Ultima]-Ramzie Posts : 38 | Posted : Wednesday, 20 June 2001 - 15:41 I agree the lifespan is too short. | |
| Proteus [R] Posts : 608 | Posted : Wednesday, 20 June 2001 - 15:45 Too short? | |
| -[Ultima]-Ramzie Posts : 38 | Posted : Thursday, 21 June 2001 - 15:40 I mean for the newtest. | |
Genming ![]() Posts : 869 | Posted : Thursday, 21 June 2001 - 16:04 I think that a resource land should not be losing lifespan until the resource building has been full constructed and functionable. Presently I noticed my resource lifespan start dropping the moment I start a constructing a resource building. | |
| Overlord Posts : 241 | Posted : Friday, 22 June 2001 - 00:25 That is a VERY good point Genming! Off of that: if you pause contrution for some reason then you could lose the entire lifespan without actually getting anything. | |
| Proteus [R] Posts : 608 | Posted : Friday, 22 June 2001 - 08:02 done!! | |
| Overlord Posts : 241 | Posted : Friday, 22 June 2001 - 12:02 Glad to here it, thanks... | |
| Egregius Posts : 3168 | Posted : Thursday, 12 July 2001 - 20:07 I think it would be more logical and please a lot of people if the duration would be 7 days (a whole week) and buildings yielding 28.6% less resources per cycle (so that in the end it produces the same amount). | |
Genming ![]() Posts : 869 | Posted : Thursday, 12 July 2001 - 20:42 Hmm... no that would not please me. | |
| Aramen Posts : 15 | Posted : Friday, 13 July 2001 - 12:47 Requiem; If you have several of the income techs researched does that reduce the time-to-live of the resource building or does the tech add a percentage to the eventual output of the resource building? | |
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