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| Author | Topic : New Damage System? | |
Requiem [R]![]() Posts : 3851 | Posted : Wednesday, 6 October 2004 - 03:37 Ok, I've changed the Damage system to randomize PER TROOP. | |
| ^ector Posts : 493 | Posted : Wednesday, 6 October 2004 - 12:34 yay! | |
| Sage Posts : 1871 | Posted : Wednesday, 6 October 2004 - 16:49 doesn't help us out much with battles, where the randomness REALLY affects who wins the game, though... | |
| MarkK Posts : 352 | Posted : Wednesday, 6 October 2004 - 17:13 I say we just try for a while the change Req has put in, especially if it's simpler from a programming viewpoint but accomplishes the same goal. | |
TaurusRex ![]() Posts : 3595 | Posted : Wednesday, 6 October 2004 - 17:20 Actually I like the idea of random damage but if we have been playing without it, perhaps some of the overall reductions in damage (i.e. both ranged and melee) were not necessary and should be put up again. | |
Requiem [R]![]() Posts : 3851 | Posted : Wednesday, 6 October 2004 - 19:13 Battles still have a lower random range now. | |
| ^ector Posts : 493 | Posted : Thursday, 7 October 2004 - 01:31 yeah, I feel like its MUCH more real now, and if you want to change the style of battles, change the stack size to match the level of randomness you want... use 100 pop stacks or 5 pop stacks if you want 10 times less randomness in starting troops or twice the randomness. | |
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