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| Author | Topic : 1000 pop bug notice for all players. | |
Ghengis Khan ![]() Posts : 828 | Posted : Thursday, 7 October 2004 - 12:19 The 1000 pop bug is being used again. Is it possible to post on the news page, and maybe some of the others, that any player using the 1000 pop bug will have their game deleted. Using it a second time will result in their account being deleted. This bug isn't a minor issue it is major one. | |
| Hankyspanky Posts : 648 | Posted : Thursday, 7 October 2004 - 14:49 i didn't know it but i nver took advantage of it | |
Mog ![]() Posts : 2663 | Posted : Thursday, 7 October 2004 - 17:04 Just for clarity's sake, a 1000+ pop unit takes no damage, right? | |
Gutterfly ![]() Posts : 1633 | Posted : Thursday, 7 October 2004 - 17:14 I've never used one, but from what I've gathered, they are pretty much invincible. | |
Ghengis Khan ![]() Posts : 828 | Posted : Thursday, 7 October 2004 - 17:17 They also get multiple attacks from what I heard. In the combat pop-up it shows that troops die but they don't. | |
| savetuba Posts : 1313 | Posted : Friday, 8 October 2004 - 00:48 I tried it. Took me 30 turns just to create a stack of 1000 scouts. Now when attacking a unit it uses a fraction of the BP to make a full attack. So you can make up to 5 attacks dependant on your enemy. Now in each attack I suffered a loss, the first being 12 scouts that weren't deducted from the total size, and the rest less than 1. | |
Requiem [R]![]() Posts : 3851 | Posted : Friday, 8 October 2004 - 07:37 Well, since the new version has pop limits, i've been seriously considering putting them in place here as well as a transition, and to also stop any 1000 pop bugs, and other such large army imbalances. | |
| Rogues_Minions Posts : 16 | Posted : Friday, 8 October 2004 - 07:49 Part of the enjoyment of a Skirmish game is making the oversized armies. Im currently using ballista over marksmen, only for the 1 hex of extra range. If 100 pop were the limit, I wouldnt bother making them at all ... probably would skip right to marksmen. | |
TaurusRex ![]() Posts : 3595 | Posted : Friday, 8 October 2004 - 08:11 I think the "pop limit" should vary for the various units. | |
TaurusRex ![]() Posts : 3595 | Posted : Friday, 8 October 2004 - 08:56 PS: | |
Gutterfly ![]() Posts : 1633 | Posted : Friday, 8 October 2004 - 10:59 maybe there ought to be no pop limit for skirmishes? | |
gueritol ![]() Posts : 2470 | Posted : Friday, 8 October 2004 - 11:56 Set the pop limit to 999, there no problem for anybody. | |
Ghengis Khan ![]() Posts : 828 | Posted : Friday, 8 October 2004 - 12:10 I have nothing against pop limits, but you have to take into account the skirmish games. | |
| Graywolfe Posts : 42 | Posted : Saturday, 9 October 2004 - 20:45 Seems to me the 999 limit makes perfect sense. | |
| kingmen3 Posts : 1804 | Posted : Saturday, 9 October 2004 - 20:50 yes at the most 999. maybe 500...? | |
Mog ![]() Posts : 2663 | Posted : Saturday, 23 October 2004 - 11:23 Bump, plus why not not just fix the bug and forget about limits? How many players want a 1000 pop troop anyway? I'd rather have ten 100 pop troops, myself. | |
| kingmen3 Posts : 1804 | Posted : Sunday, 24 October 2004 - 14:05 i'm with u Mog... | |
Requiem [R]![]() Posts : 3851 | Posted : Sunday, 24 October 2004 - 20:53 yes, when i get a chance, i will probably make them have a 500 pop max. | |
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