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AuthorTopic : Mobility
tackedlugnut
Joined 6/09/2003
Posts : 385

Posted : Friday, 15 October 2004 - 07:16

I am also against a movement penalty for large stacks. As ^ector said it is hard enough to move the troops to a location now. Why make it harder?
However, I do like the idea of added MP for the really small stacks (ie 5 pop scouts). 1 or 2 more MP would be a nice addition.

TL

Elader Gold Member
Joined 2/08/2004
Posts : 236

Posted : Friday, 15 October 2004 - 10:04

Yes, more MP would be wonderful for small stacks. But decreasing Mp for large stacks is not a good idea.

TaurusRex Gold Member
Joined 14/06/2002
Posts : 3595

Posted : Friday, 15 October 2004 - 10:53

Well anyway I thought that was a great example of possible strategy that "Guer" gave off the "top of his head".
He's got a "quick mind" and plenty of imagination.

TR

gueritol Gold Member
Joined 7/02/2003
Posts : 2470

Posted : Friday, 15 October 2004 - 11:14

Yes, but sadly it was quickly deflated by ^ector .

I still think this concept (or something along this lines) holds some value in making the use of smaller/medium sized stacks viable in a more and more big stack dominated system.

And it is not the idea of using smaller/medium sized stacks that is attracting me to the concept, it is the idea of balance of the game, which is escential to any and all good games.

When you start to notice that everybody is operating or playing in a simmilar way, that means that the mechanics of the game are biased towards that specific modus-operandis.

If there is only one viable way to win (and of course I don't mean destroy the enemy, because that is not the way to win, it is the victory condition), then the game becomes predictable, the more ways to achieve victory there are available the more strategy rich the game play will be.

*edited typos*

Last Edited : Friday, 15 October 2004 - 11:26

TaurusRex Gold Member
Joined 14/06/2002
Posts : 3595

Posted : Friday, 15 October 2004 - 11:50

I don't think anyone can argue against that "speech" and yes, maybe the solution is to step up all of the MP's of all the different troops so that we can get this to work.

TR

Requiem [R]Gold Member
Joined 3/02/2000
Posts : 3851

Posted : Friday, 15 October 2004 - 18:52

increasing movement points for any troop for any reason is not a solution.

movement points during combat are already high IMO.

Who wants to see Scouts move more than 13 sqrs in 1 turn?? Its crazy. Whats the point of formations?
If troops can move such a large distance in 1 turn, in combat at least, it makes the tactics in combat so less important.
You could even have troops out of visual range, and in 1 turn have your troops killing someones ranged troops.

the Mobility penalty here only applies to LARGE armies.
you dont HAVE to use 400+ troop armies.

the whole idea is to make you choose between smaller and larger armies, as each should have a balanced possitive and negative.

TaurusRex Gold Member
Joined 14/06/2002
Posts : 3595

Posted : Friday, 15 October 2004 - 19:03

Well I meant that to apply the penalty needed some more room "Req";
but you're the "Boss".

TR

CTDXXX Silver Member
Joined 19/11/2001
Posts : 5519

Posted : Friday, 15 October 2004 - 21:11

I'd like to see it....but only on genuine scouts - i.e. 5-pops or less

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