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| Author | Topic : Market Rates | |
CTDXXX ![]() Posts : 5519 | Posted : Thursday, 21 October 2004 - 10:01 A little bit of an obscure one here. More of a info gathering than an actual question. | |
gueritol ![]() Posts : 2470 | Posted : Thursday, 21 October 2004 - 10:05 I'll give you the evolution of a game every 20 turns. | |
CTDXXX ![]() Posts : 5519 | Posted : Thursday, 21 October 2004 - 10:08 Well....typically it seems to nose-dive and recover late-game, but it doesn't seem to be the rule any more, especially not with ranged no longer being the superpower they were and forcing the effect on the wood trade. In fact, this seems lower than I've ever seen it...or perhaps it's normal now? I realistically need more data to come up with a reasonable judgement on this...there doesn't seem to be a 'set evolution' any more... | |
| Sasquatch Posts : 48 | Posted : Thursday, 21 October 2004 - 10:15 game 63, turn 60, i think it's an open map (it's my first game, so i've never encountered the maze map) and for 40 players | |
| Rogues_Minions Posts : 16 | Posted : Friday, 22 October 2004 - 09:29 It nosedives early as players sell of their extra's to buy techs/upgrades/troops. Then later in the game it spikes a bit as players buy the needed resourses with their abundance of gold. | |
| MarkK Posts : 352 | Posted : Friday, 22 October 2004 - 20:44 Slow 18, Turn 98, the maze-map. | |
CTDXXX ![]() Posts : 5519 | Posted : Saturday, 23 October 2004 - 02:15 I don't think I've ever seen it THAT high, and as for the mega-map - I can only assume it's because the single-castle crowd stay that way for longer, but with the same higher rate of resources found on open maps | |
Hwatta ![]() Posts : 957 | Posted : Saturday, 23 October 2004 - 06:16 Building lots of towers and walls. | |
CTDXXX ![]() Posts : 5519 | Posted : Saturday, 23 October 2004 - 15:13 Clearly. But much more so that usual, apparently | |
| Raptor Posts : 2616 | Posted : Saturday, 23 October 2004 - 16:45 cyd this study wont work each game is different some have early use some later use depending on the players... | |
CTDXXX ![]() Posts : 5519 | Posted : Sunday, 24 October 2004 - 04:45 Perhaps. BUT - it will give a range of likely values, and influencing factors/the extent of their influence. Hence giving an idea of what is normal and what is not, and also what the other players are presumably doing to produce such a set of circumstances, and therefore give insights into player actions you might otherwise be unaware of | |
CTDXXX ![]() Posts : 5519 | Posted : Saturday, 20 November 2004 - 15:42 A month on....interesting developments | |
Hwatta ![]() Posts : 957 | Posted : Saturday, 20 November 2004 - 17:14 Wow...if you keep it up, you will probably be able to give the stone away and the market will take some of your gold!!! | |
CTDXXX ![]() Posts : 5519 | Posted : Saturday, 20 November 2004 - 19:21 Only one way to find out... | |
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