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| Author | Topic : Making the game easier | |
| Talon500 Posts : 70 | Posted : Saturday, 23 October 2004 - 20:05 Requim you should make it to where you get resources for the buildings every half an hour | |
| Sage Posts : 1871 | Posted : Saturday, 23 October 2004 - 20:06 Ultra games already have 2 hour turns. Half hour turns would make it impossible to leave the computer. | |
| Maloc Posts : 633 | Posted : Saturday, 23 October 2004 - 20:09 lol talon | |
| Talon500 Posts : 70 | Posted : Saturday, 23 October 2004 - 20:10 oops i put half an hour i meant every 1.5 hours | |
LOD ![]() Posts : 1590 | Posted : Saturday, 23 October 2004 - 23:22 1.5 hrs turns means no sleep for 180 hrs in a 120 turn game, who can manage that? Already the 6 hr turns scare most away | |
| Talon500 Posts : 70 | Posted : Saturday, 23 October 2004 - 23:52 no no no not for the turn length | |
| Raptor Posts : 2616 | Posted : Sunday, 24 October 2004 - 03:45 resources are gather every turn if u in a campgame its every 12 hrs if ur in a fast game its every 6 hrs just make sure to take over ur extra buildings and repair them and upgrade them... | |
CTDXXX ![]() Posts : 5519 | Posted : Sunday, 24 October 2004 - 04:39 And if the two were separated, no-one would ever need a resource strategy again, the place would be flooded | |
TaurusRex ![]() Posts : 3595 | Posted : Sunday, 24 October 2004 - 08:49 Maybe he means the resources gathered each turn should be divided by the hourly length of the turn so that some resources are added to our total each hour or 2. He may have said 1.5 hours thinking it would solve the problem of dividing 100 by 12 but it isn't necessary. | |
Mog ![]() Posts : 2663 | Posted : Sunday, 24 October 2004 - 19:35 I think this is a good idea. If we get MP and BP on the hour, why not resources? | |
Requiem [R]![]() Posts : 3851 | Posted : Sunday, 24 October 2004 - 20:52 First, I dont know how this suggestion makes the game easier. | |
| MarkK Posts : 352 | Posted : Sunday, 24 October 2004 - 20:57 I don't know if this would make a whole lot of difference for veteran players who know in advance how they're going to develop their country, but I can definitely see where it could hurt inexperienced or undisciplined players a great deal. Such as building too many smaller units and therefore extra Military Academies, and never teching because they're always broke. | |
TaurusRex ![]() Posts : 3595 | Posted : Sunday, 24 October 2004 - 22:11 Well just to make a distinction there is a difference between "easier to play" and "easier to learn". I haven't ever thought the game was difficult to learn | |
| Talon500 Posts : 70 | Posted : Tuesday, 26 October 2004 - 23:01 woah woah you guys got me all wrong all wrong | |
| Sgt Slaughter Posts : 469 | Posted : Wednesday, 3 November 2004 - 22:49 i dont think really ANYONE would be able to check every 30 min. plus i think the server WOULD be just a little busy and i dont think there would be room for about 1,000+ players every 30 min | |
| linkasy Posts : 651 | Posted : Thursday, 4 November 2004 - 12:54 to be honest it should be kept to the turn system. | |
| Ultima Bahamut Posts : 1274 | Posted : Friday, 5 November 2004 - 05:39 what would 120 turns under 30 minutes be?a weekend?crap i can log in every 30 minutes then | |
CTDXXX ![]() Posts : 5519 | Posted : Thursday, 11 November 2004 - 15:04 48 turns a day...and if you go without sleep for a weekend, you'll regret it | |
| kingmen3 Posts : 1804 | Posted : Thursday, 11 November 2004 - 15:56
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sugarleo ![]() Posts : 2720 | Posted : Friday, 12 November 2004 - 19:38 kingmen, what did you last post 'contribute' to this discussion? | |
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