NiToR Joined 10/02/2002 Posts : 83
| Posted : Wednesday, 3 November 2004 - 17:56 Hi all,
I have a question about the attack and defense points troops have. Ik know these can be boosted by commandeers in the neigbourhood, and by some techs.. But how do these numbers have their effect on the battels? I would like to see some kind of way to calculate the bonus etc.. Their is nothing about this in the manual. I would really like to know how this works..
Greatnings Nitor |
DoRW Empirez Joined 17/09/2001 Posts : 1521
| Posted : Wednesday, 3 November 2004 - 21:00 well good question nitor =) here is your answer my friend
you have a scout with a attack of 17 defense of 22, and you attack another scout with a attack of 12 defense of 20,
You take the scouts attack... - the attacked scouts defense, getting you -3, This -3 means that after your damage is registered there will be a -3% bonus... so if you did 300 damage with your scouts , the damage would be cut by 9 to do 291....
NOW.... if you use your scouts to attack a Swordsman with the same attack/defense
you have the same -3... but then keep in mind that you get a +50 due too your using calvary against swords (which get you a 50% bonus to attack) That would then be... . 300 x 47%, which gets you a attack ooooof 441 atack. (defense is pretty much the opposite, you take the other units attack with your defense minused, and if there is a bonus or not. |
Genghis Bob Joined 11/11/2001 Posts : 849
| Posted : Thursday, 4 November 2004 - 13:18 Is it 50% now DoRW?
It may very well be, as I haven't played in quite some time, but if memory serves only Pikemen had a 50% advantage, whilst all others had a 30% (or was it 33%) advantage (in the RPS). But again, that could have just been "back in the day." |
NiToR Joined 10/02/2002 Posts : 83
| Posted : Thursday, 4 November 2004 - 14:06 Thanks for the reply, i allready thought it would be something like this. This can lead to great bonusses..
Thanks for the reaction..
about the bonus for siscor thing:
If both armies are melee Characters (AttackType 1-3), then the following 'rock-paper-scissors' type system outlines which army has the advantage and would win in an evenly size battle.
AttackType 1 beats AttackType 2 (eg. Swordsmen beat Spearmen) AttackType 2 beats AttackType 3 (eg. Spearmen beat Scouts) AttackType 3 beats AttackType 1 (eg. Scouts beat Swordsmen) The winning type does 140% damage, while the losing type does 70% damage.
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gueritol Joined 7/02/2003 Posts : 2470
| Posted : Thursday, 4 November 2004 - 15:11 There are two threads posted in the strategy forum on this! They just been bumped!
100 scouts with Attack/Defend Modifier of 7 & 8 and damage 5-8, attack a 100 swords with A/D M of 5 & 7 and damage 4-6, both at 100% BP Therefore: AAM = 7, DDM = 7, Delta = 0, +30% ADM = 8, DAM = 5, Delta = -3, -30%-3%=37
Defender receives: (650-1040) Attacker receives: (268-402)
100 scouts with Attack/Defend Modifier of 28 & 8 and damage 5-8, attack a 100 scouts with A/D M of 8 & 8 and damage 5-8, both at 100% BP Therefore: AAM = 28, DDM = 8, Delta = 20, 40% ADM = 8, DAM = 8, Delta = 0
Defender receives: (700-1120) Attacker receives: (500-800)
Last Edited : Thursday, 4 November 2004 - 15:32 | NiToR Joined 10/02/2002 Posts : 83
| Posted : Friday, 5 November 2004 - 04:10 thanks | | Disturbedyang Joined 27/01/2003 Posts : 241
| Posted : Friday, 5 November 2004 - 10:04 hmmmm....can i ask sumthing? isnt it 40% for the 1st situation? as... AttackType 1 beats AttackType 2 (eg. Swordsmen beat Spearmen) AttackType 2 beats AttackType 3 (eg. Spearmen beat Scouts) AttackType 3 beats AttackType 1 (eg. Scouts beat Swordsmen) The winning type does 140% damage, while the losing type does 70% damage.
and at the 2nd situation...y did the attacker gets a 40% instead of just 20%?
| | gueritol Joined 7/02/2003 Posts : 2470
| Posted : Friday, 5 November 2004 - 10:26 It says 40% but it is actually 30%, so who knows? | | Disturbedyang Joined 27/01/2003 Posts : 241
| Posted : Thursday, 20 January 2005 - 04:26 Was referring back to this thread and found that its quite important. At least for me. 
so bump! | | Mog Joined 5/02/2004 Posts : 2663
| Posted : Thursday, 20 January 2005 - 21:08 I believe that Commandeers give 1 extra point of attack per 5 troops in a stack within 3 hexes. So a stack of 10 troops get 2 extra points of attack from a stack of 10 comms. I also believe it is cumulative, so multiple comms give multiple bonuses. I'm open to correction on that.
RPS gives 140% attack for the correct matchup, 100% for even types and 70% for the wrong type. | |
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