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| Author | Topic : building roads? (closed) | |
| simon1 Posts : 9 | Posted : Monday, 15 November 2004 - 07:57 I do not know if this has ever been considered, but I thought it would make sense to allow building roads. | |
| Hankyspanky Posts : 648 | Posted : Monday, 15 November 2004 - 10:18 yeah it's a good suggestion i think | |
| Genghis Bob Posts : 849 | Posted : Monday, 15 November 2004 - 17:30 I don't know Req's CURRENT stance on roads, but "once upon a time" the building roads topic was all the rage, and Req said that he would rather opt for a game where the roads are part of the map and can't be built. | |
| tackedlugnut Posts : 385 | Posted : Monday, 15 November 2004 - 22:51 The sentiment remains the same. Req doesnt want roads implemented. | |
| *Boris Posts : 259 | Posted : Wednesday, 17 November 2004 - 15:59 Need build roads, really. With upgrade & tech-ability! | |
| docent Posts : 94 | Posted : Wednesday, 17 November 2004 - 16:00 engineer units for that work? | |
CTDXXX ![]() Posts : 5519 | Posted : Saturday, 20 November 2004 - 15:52 With the server drain you'll get, you'll need a new server, too | |
| Aids Muppet Posts : 36 | Posted : Saturday, 20 November 2004 - 19:31 what about roads being constructed automatically when enough troops in a certain period of time have marched along that particular way? | |
CTDXXX ![]() Posts : 5519 | Posted : Saturday, 20 November 2004 - 19:37 The problem is to do with having to store all the extra road objects - practically making it a new layer in itself - rather tha just having it stored with the map as part of the terrain, like a gempond, mountain or woodmill. Not all the requests players would make | |
| Braquemart Posts : 376 | Posted : Sunday, 21 November 2004 - 04:29 Ok, Cerby, but the game has already to store the new buildings...walls, palisades, towers, drawbridges and so on... | |
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