dby Joined 30/03/2002 Posts : 1441
| Posted : Thursday, 25 November 2004 - 10:12 I thought it was time to bring up the old suggestion of a Travel Mode again, similar to Defensive Mode but quite the opposite.
A BP cost for entering and exit Travel Mode. Increased movement but much lower att:def.
Simple.
The increased movement doesn't have to be static IMO, it can vary depending on the terrain type. This way Travel Mode could be used to roughly simulate boats as well, making water a useful part of the game - not just as map edge borders.
Something like: Plains: +40% Rough (and the equivalent): +30% Rocky (and the equivalent): +20% Shallow Water: +60%
About att:def I dunno, but decreased enough to make you really careful not to be ambushed.
Edit: lol, I can't write att:def with capital letters - Att ef. Last Edited : Thursday, 25 November 2004 - 10:14 | Rog Ironfist Joined 8/04/2003 Posts : 1449
| Posted : Thursday, 25 November 2004 - 10:20 It's an interesting and sound idea. It will also replace somewhat the repetitive requests for building roads.
Something like a 'Travel mode' will add depth to the strategic part of the game and allow more complex game-play.
Excellent idea!  | | Hankyspanky Joined 3/07/2004 Posts : 648
| Posted : Thursday, 25 November 2004 - 15:05 well it's a good idea but people can flee much easyier. for example i'm in a battle with someone and i'm winning he puts his soldiers in travel mode, so he can flee much faster. i will have to put my army into travelling mode as well otherwise he's way to fast for me and can just run away. if i set my army into travelling mode i have only 50 % of my strenght.
so i think with this conditions it's not a very good idea | | Genghis Bob Joined 11/11/2001 Posts : 849
| Posted : Thursday, 25 November 2004 - 15:09 That's a good point Hanky, BUT if the retreat penalty is also incorporated, and you add the stipulation that an army cannot convert into travel mode when under attack, then this could resolve your issues.
It might be tricky to balance (but then again, what isn't, and as of late that seems to be my mantra in the suggestion forums), but it is an intriguing idea. | | dby Joined 30/03/2002 Posts : 1441
| Posted : Thursday, 25 November 2004 - 15:41 No changing to Travel Mode while in combat is a good suggestion. And the BP cost (maybe 100% BP?) makes it a lot trickier to get a clean escape. A unit in Travel Mode with no BP next to an enemy is pretty much toast... depending on how much att:def is lowered. | | Hwatta Joined 11/11/2003 Posts : 957
| Posted : Thursday, 25 November 2004 - 18:51 I like this idea. It will really allow much greater interaction and strategy and remove the need to build roads. The game already tracks which of our units are under attack...so it should be easy to stop the change to travel mode while under attack. I would also try to put in, "no travel mode while in a ZOC or close to enemy", just like now where you cannot transfer your troops between your armies if you are near an enemy...again it is already tracked somehow.
I think this would be a great addition to the game.
 H. | | Elader Joined 2/08/2004 Posts : 236
| Posted : Thursday, 25 November 2004 - 21:04 I like this idea. Though maybe a small bonus for armies ambushing those in travel mode would help balance it out... | | StCrispin Joined 26/06/2004 Posts : 203
| Posted : Friday, 26 November 2004 - 07:01 I also like this suggestion.
i have flet the need for roads too but this sounds much better... Kind of like napoleonic troops in column formation instead of in line.
speaking for formations, those played a role in mideval times... Wedge, column, Square, Battle order, etc... I guess "defense mode" is kind of like Square and normal is kinda like battle order.  | |
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