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| Author | Topic : New Flash Map | |
Requiem [R]![]() Posts : 3851 | Posted : Wednesday, 18 July 2001 - 01:51 The map interface has been replaced by a FLASH based map. | |
Requiem [R]![]() Posts : 3851 | Posted : Wednesday, 18 July 2001 - 01:55 I know this means those of you without Flash installed will now need to install it in order to play, but once you see the new map I think you''ll find it''s worth it. | |
| desoto Posts : 15 | Posted : Wednesday, 18 July 2001 - 03:58 map seems to work fine for some things - I can move, attack etc...but it is only showing certain features of surrounding players...a few farms or a market place where I know there are more buildings. for example...when I look for a player to get the grid ref...then go to that grid ref...it doesn''t show me his castle but just the terrain. Anyone else got this problem ? | |
| Crusaeder Posts : 15 | Posted : Wednesday, 18 July 2001 - 08:26 I cannot change the grid referance at all , cannot move my map view at all . Stuck looking at less than half of my kingdom . Makes things kind of difficult . | |
| Ezikiel Posts : 89 | Posted : Wednesday, 18 July 2001 - 09:38 Crusaedar, to move the map you have to know some coords or move a bit at a time... in the menu on the bottom right there is the coords of where you have clicked. to get a view centered on where you have clicked, click go in the bottom menu. | |
| Ethereal Posts : 292 | Posted : Wednesday, 18 July 2001 - 10:44 Incredible upgrade. The new map design seems a lot better but do you think of implementing the right frame into the flash interface? | |
| Proteus [R] Posts : 608 | Posted : Wednesday, 18 July 2001 - 11:16 To MOVE the map its a simple Click/Drag. | |
| MonkeyMan Posts : 91 | Posted : Wednesday, 18 July 2001 - 15:03 Dear lord its going to be impossible to prepare for an unexpected assault. | |
| Tom Dark Lord Posts : 6 | Posted : Wednesday, 18 July 2001 - 18:03 I think it sux and the old one was better. | |
| Proteus [R] Posts : 608 | Posted : Wednesday, 18 July 2001 - 18:06 not necessarily. | |
| Muff Daddy DA Posts : 212 | Posted : Wednesday, 18 July 2001 - 19:03 With the addition of this fog of war, I think the total build point limits need to be removed, there is no way you can have any defence cuz you cant build that many outposts.. | |
| weasel Posts : 15 | Posted : Wednesday, 18 July 2001 - 21:39 I love it! All great war games have the fog of war feature so this brings the game up several notches. | |
| unsure Posts : 1 | Posted : Wednesday, 18 July 2001 - 22:09 hey i cant build any more stuff. why is that? i have open area but cant make buildings. | |
| Nebula Posts : 3 | Posted : Wednesday, 18 July 2001 - 23:15 Hi, | |
| Ethereal Posts : 292 | Posted : Thursday, 19 July 2001 - 01:25 Suggestion:Could you put the fog of war into some kind of black area? It''s can be really confusing to see land but with nothing in it since you don''t really know if it''s truly empty or not. | |
Rogue ![]() Posts : 412 | Posted : Thursday, 19 July 2001 - 12:09 Well Ethereal its just like looking at a military map- it tells you the terrain. You have to develop and plot the opposition based on intelligence gained thru reports from troops. | |
| Muff Daddy DA Posts : 212 | Posted : Thursday, 19 July 2001 - 15:26 I agree with rouge, id like to be albe to see where snow is so i can plan attacks, is its solid snow to the west, then i dont have to defend it.. | |
| Proteus [R] Posts : 608 | Posted : Thursday, 19 July 2001 - 15:37 yea, it would either be a flat terrain map, or flat black. | |
| Ethereal Posts : 292 | Posted : Friday, 20 July 2001 - 04:38 Well, we could put a "sphere of influence" instead. People just need to know what is the radius of their "sighting units", it could be like black circles around their zones.... | |
| Proteus [R] Posts : 608 | Posted : Friday, 20 July 2001 - 15:50 the other thing was, i was thinking of adding the closest 5-10 player bases to the map so you know where your neighbours are, even if you dont have an army/outpost nearby. | |
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