Back To Bug Reports   |   Return To Forums
Forum : Bug Reports
AuthorTopic : Troop production problems?
Funker
Joined 17/08/2002
Posts : 156

Posted : Monday, 10 January 2005 - 01:33


I have been producing 11 ballis per turn, but in 1st game, I only produced 2 and some archers and scouts about 1-4(other "learned" troops!), in my 2nd game I have only developed ballis in this barrack and I got 2!

Whats wrong? Anyone the same probs?

kingmen3
Joined 23/07/2001
Posts : 1804

Posted : Monday, 10 January 2005 - 01:38

i don't know but it happened to me too, it. i made a post about it. i don't know if if was fixed or not but about 3 turns later, i was producing troops. but mine was a gem bug.

it mit be a temp bug that goes away buy it self.

Last Edited : Monday, 10 January 2005 - 01:41

Disturbedyang
Joined 27/01/2003
Posts : 241

Posted : Monday, 10 January 2005 - 02:31

i had another problem with the production as any army type i had produce 3 army so in one turn,all my army produce at least 3

Funky Gold Member
Joined 28/10/2004
Posts : 424

Posted : Monday, 10 January 2005 - 04:14

apparently Req has changed it so that u get ur troops and assets every hour now rathere than turn based.....im thinking he may have man a small mistaks somewhere cos i got 4 ballis when i should have got 20

Dace Patton
Joined 10/11/2001
Posts : 14

Posted : Monday, 10 January 2005 - 04:15

I would like to confirm the same problems as the author of this post. My barracks troop production in all of my games is all over the place. I'm producing small numbers of each troop type known to each barracks. Its as though training efforts are scattered everywhere, and even though I may have scouts training in one barracks, it produces small numbers of each troop type that barracks has.

docent
Joined 4/11/2004
Posts : 94

Posted : Monday, 10 January 2005 - 08:25

yea, i find smthg like that ??!!

Marksmen 21
Spearmen 3
Archers 1
Swordsmen 5
Scouts 1
Ballista 5
Commandeers 5

StCrispin Gold Member
Joined 26/06/2004
Posts : 203

Posted : Tuesday, 11 January 2005 - 17:58

mine seem to be multiplying. In one game on turn 1 I got 7 of each. Then I was away for 4 turns and on turn 5 I had 53 or each... then I didnt build spear or sword to see if there was someting weird going on and on turn 7 I had 70+ of each...

Thore
Joined 16/09/2002
Posts : 12

Posted : Tuesday, 11 January 2005 - 20:52

yea I got tropes I didnt even buy. LOL. hay I like it, no resources to buy armies!

Requiem [R]Gold Member
Joined 3/02/2000
Posts : 3851

Posted : Tuesday, 11 January 2005 - 21:14

Ok, the troop production problems should now be fixed.

sugarleo Gold Member
Joined 4/05/2002
Posts : 2720

Posted : Wednesday, 12 January 2005 - 07:33

I hope so....but it doesn't appear so, I've got 2 barracks that haven't produced ANY troops for over 12 hours now.

Slow 9, barracks 12.72 & 34.105, mace assigned in both, no change in 'ready' troops actually for this entire turn, other two barracks producing...but not these two.

Last Edited : Wednesday, 12 January 2005 - 07:44

sugarleo Gold Member
Joined 4/05/2002
Posts : 2720

Posted : Wednesday, 12 January 2005 - 09:09

Another hour just passed with NO production again in those two previously mentioned barracks. Got the same problem in another game as well, 2 barracks producing, one not.

Negative Creep
Joined 1/02/2002
Posts : 450

Posted : Wednesday, 12 January 2005 - 09:15

sugar, same problem with me in slow 9

Funker
Joined 17/08/2002
Posts : 156

Posted : Wednesday, 12 January 2005 - 12:39

Same problem like sugar in slow11!

before the changes I produced ballis in my new build barrack, since the changes I got NO production anymore!

Sasquatch
Joined 9/09/2004
Posts : 48

Posted : Wednesday, 12 January 2005 - 13:16

i have a barrack making no troops in game1

sugarleo Gold Member
Joined 4/05/2002
Posts : 2720

Posted : Wednesday, 12 January 2005 - 18:02

Yes, this is becoming a 'major' problem now...the loss of production from 2 barracks in one game and Funker, I also have one barracks in slow 11 as well that's not producing. So with a total of 7 barracks that should be active in 2 games, I have only 4 barracks doing what they should be doing. REQ!!???...need your assistance.

Sasquatch
Joined 9/09/2004
Posts : 48

Posted : Wednesday, 12 January 2005 - 18:05

i think when i deployed all my troops from that barrack, it stopped makin them altogether.

Asguard
Joined 23/11/2004
Posts : 4

Posted : Thursday, 13 January 2005 - 01:17

I have 6 barricks in slow 20 and only 1 is producing any troops. No falc, marks, scouts, knights or hc. This is not good.......

Requiem [R]Gold Member
Joined 3/02/2000
Posts : 3851

Posted : Thursday, 13 January 2005 - 03:39

troops train in small amounts each hourly tick now, instead of all of them each turn.

in slower games especially, a troop may only get 0.1 troop per tick, which means it will be several ticks before you see any new troops.

sugarleo Gold Member
Joined 4/05/2002
Posts : 2720

Posted : Thursday, 13 January 2005 - 10:48

Thanks, REQ, we (or at least, I) understand that.

My problems are barracks set to macemen in slow 9. So, production is at 10 per turn...now...24 hours divided by 10 would equate to about .41 macemen each hour. Realizing that then, a new macemen would show up as 'ready' about every 2.5 hours. I've seen ONE macemen show up in 51 hours in 2 barracks!!! I believe that's just slightly behind what the number of readies should be...don't you?!

Last Edited : Thursday, 13 January 2005 - 10:53

sugarleo Gold Member
Joined 4/05/2002
Posts : 2720

Posted : Thursday, 13 January 2005 - 11:03

Update... the hour just ticked and I received one 'ready' macemen in those two barracks noted. Perhaps they are producing correctly now...after losing approx 20 macemen that SHOULD have been trained (in each barracks) over the last 50 or so hours.

Last Edited : Thursday, 13 January 2005 - 11:05

Back To Bug Reports   |   Return To Forums