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| Author | Topic : Troop Movement and Odd resource gains... | |
| Dace Patton Posts : 14 | Posted : Monday, 10 January 2005 - 04:11 I've waited 6 hours before reporting this to make sure it was infact happening. I seem to be having 2 problems I do not see reported: | |
| Dace Patton Posts : 14 | Posted : Monday, 10 January 2005 - 04:20 I also took the time to copy and paste a few hour stats for the resource gains: | |
CTDXXX ![]() Posts : 5519 | Posted : Monday, 10 January 2005 - 05:10 The resources at least, are caused by Req changing the system to per tick(hour) instead of per turn | |
Rog Ironfist ![]() Posts : 1449 | Posted : Monday, 10 January 2005 - 05:29 You're both right. | |
Kagemusha ![]() Posts : 89 | Posted : Monday, 10 January 2005 - 06:41 confirm that paper troops are not gaining movement points normally either. | |
Laestic ![]() Posts : 19 | Posted : Monday, 10 January 2005 - 07:08 Comms don't replenish their MP too. | |
Bogoliubovski ![]() Posts : 78 | Posted : Monday, 10 January 2005 - 07:49 Barracks produce little amount of every troops that have been trained once too. | |
| Sir Stephen Posts : 9 | Posted : Monday, 10 January 2005 - 08:31 I am in game 13. 1) no move points starting around 1:00 am EST (USA). 2) 2 of each troop type avalible is being produced per hour in each of my Barracks. 3)I beleive that I am geting recorces faster that I should, again each hour. | |
| Disturbedyang Posts : 241 | Posted : Monday, 10 January 2005 - 09:13 The barrack production has already been mentioned in the other post and it has also been changed to tick based. | |
| VivaChe Posts : 1041 | Posted : Monday, 10 January 2005 - 10:59 man, no movement points i waited and waited... and lost troops lol | |
| Corflu Posts : 413 | Posted : Monday, 10 January 2005 - 11:12 I have SOME of my troops that can move and others that can not. I think the issue is that when Req loaded the new program, if you HAD no movement, then you do not get any more. If you had movement points and move, then they keep accumulating. It seems to work for some and not for others. All at zero movement can not increase though. | |
Funky ![]() Posts : 424 | Posted : Monday, 10 January 2005 - 11:17 so all my troops r not gonna b moving anywhere..but im looking at 300 falch who r just about 2 jump on me.. | |
sugarleo ![]() Posts : 2720 | Posted : Monday, 10 January 2005 - 12:14 Nice advantage to the guy with ballistas or ranged....the 'charging' troops seem to be frozen with terror as the ranged continously unload on them. | |
| Heathcoat Posts : 17 | Posted : Monday, 10 January 2005 - 12:23 Same here with the troop movement and producing all troop types. Wish I had known this was going to happen, i would have produced notrhing but horsies, like my opponent who is now killing me because all of my scissor paper guys are just standing around watching. bummer | |
| linkasy Posts : 651 | Posted : Monday, 10 January 2005 - 12:26 Im confused....your saying resourses are coming in per ticks? | |
| frankenstein Posts : 198 | Posted : Monday, 10 January 2005 - 13:50 It's a new thing. Req told about a new system somewhere in the suggestionbox. Instead of turns you will get small amounts of troops and resources every hour. | |
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