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| Author | Topic : Fog of War | |||
| Maximillian Posts : 181 | Posted : Wednesday, 12 January 2005 - 19:59 I was thinking about the vision of untis, and I thought: Wouldn't it be possible to shade in all the areas a player can't see in gray? In other words, it would be like having a gray screen over everything, so you could still see colours and terrain. Whenever the area moves into your vision range, the gray disappears, allowing you to see other buildings and armies. I've often found myself wonderin whether I can see a certain square or not, especially in battles. With this, you would know exactly how much you can and can't see. | |||
Requiem [R]![]() Posts : 3851 | Posted : Wednesday, 12 January 2005 - 20:21 very difficult to do in Flash5, assuming its even possible. | |||
| ^ector Posts : 493 | Posted : Wednesday, 12 January 2005 - 23:46 about that; players would still be able to get an idea if they were on the edge if we use our current coordinate system. not that I have a solution in mind, but a person who can see anything close to 1,1 is going to know which direction to go for sure. maybe if you just didn't show the coordinate at all, or until turn x? | |||
Requiem [R]![]() Posts : 3851 | Posted : Thursday, 13 January 2005 - 02:06 the new version will place players closer to 1000,1000. | |||
| ^ector Posts : 493 | Posted : Thursday, 13 January 2005 - 18:06 HA! thats great. now all we need is a way to make players completely anonomous, or maybe have anonomous names for each game. that way, you wouldn't know who to trust... if you don't know who's in a game with you, how do you know who to ask "where are you in game 21?" | |||
| Genghis Bob Posts : 849 | Posted : Thursday, 13 January 2005 - 19:14 I think it would be absolutely necessary for you to know who people were when the game was over. If not, then how would you know who was tough, who was dishonest, who was on incredibly often, etc. | |||
| Wimptastic Posts : 26 | Posted : Friday, 1 July 2005 - 13:37 Isn't there an option on the lower right where it can overlay the potential viewing distance (5 hex radius) already? Simply select and roll mouse over unit. | |||
Mog ![]() Posts : 2663 | Posted : Saturday, 2 July 2005 - 03:10 It is my understanding that one can see 9 hexes away from any unit. | |||
| nobodys home Posts : 164 | Posted : Saturday, 2 July 2005 - 07:26 i think it would be bad for the players to be unknown especaly when you have an ally among them .... you could be ataking your sworn ally ......... or best friend and not know it and if this person were to find out later on that it was you that kickt their butt, after you swore alliance the rasults could be a serious friendship end or worse Last Edited : Saturday, 2 July 2005 - 07:31 | |||
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