| Forum : Question Corner
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| Author | Topic : BIG or small? |
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dave350 Joined 19/10/2003 Posts : 130
| Posted : Sunday, 16 January 2005 - 16:32 You have for example 150 macemen ready to deploy,do you deploy 1 big stack of 150 pop or 3 small stacks of 50?
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VivaChe Joined 6/04/2002 Posts : 1041
| Posted : Sunday, 16 January 2005 - 16:38 in a skirmish one big, in a normal game three with 50 you have more tactical possibilities with 3 stacks. |
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kingmen3 Joined 23/07/2001 Posts : 1804
| Posted : Sunday, 16 January 2005 - 18:27 rite. |
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Mog Joined 5/02/2004 Posts : 2663
| Posted : Sunday, 16 January 2005 - 21:16 In regular (not skirmish) games, there is a limit on how much damage one unit can do per attack. If your units are too large they will be wasting attack strength. |
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Genghis Bob Joined 11/11/2001 Posts : 849
| Posted : Sunday, 16 January 2005 - 21:17 Or you could make 15 stacks of 10 Or 30 stacks of 5
But those would be pointless, and require you to build (most likely) more military academies.

Yeah, go for three--though if you're PRESSED for stone and can only deploy 2 units, 2 of 75 would work better than 1 of 150 in a non-skirmish game. |
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Chiron Joined 19/09/2000 Posts : 1679
| Posted : Sunday, 23 January 2005 - 17:40 Deploy a stack of 150. It can't be touched by anything except ranged and it can attack every 40% doing max damage and getting good levels  |
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TaurusRex Joined 14/06/2002 Posts : 3595
| Posted : Sunday, 23 January 2005 - 19:17 Yeah ok I understand about the "skirmish" damage rules but doesn't that sound a little "buggy"? I mean are you saying that a stack of 150 "squires" or even 150 "knights" won't put a dent in 150 "macemen"? 
PS: It might not be a bug but IMO the balance needs adjustment if "only ranged can touch 150 macemen" in a skirmish game.
TR Last Edited : Sunday, 23 January 2005 - 19:28 | Sage Joined 8/11/2002 Posts : 1871
| Posted : Sunday, 23 January 2005 - 19:38 hahaha | | TaurusRex Joined 14/06/2002 Posts : 3595
| Posted : Monday, 24 January 2005 - 05:07 I used the "combat similator" at "maximum damage" to attack 150 "Macemen" with 40 "Knights" and killed 13 "Macemen" while losing 0 "Knights" inflicting 1000 damage gaining 325 experience to 0 experience gained by the "Macemen".  I even killed 12 with 150 "swordsmen" but of course I lost 95 "swordsmen". Am I missing something here? 
TR | | Chiron Joined 19/09/2000 Posts : 1679
| Posted : Monday, 24 January 2005 - 05:22 Yeah ok, if the guy you are fighting has knights you shouldn't deploy mace in the first place and switch to falcs.
TR ever hear of something called a figure of speech? Can't touch them doesn't necessarily mean that the macemen can't be touched, in fact they can be touched, in many different places, as you have shown us with your examples.
My point was that its not likely that a 150 stack would be meleed in a normal game since attack damage is capped and defense is not. When each of the three stacks of 50 mace are attacked once they do alot less damage on retal than a stack of 150 which is attacked three times. That's the idea I was trying to get across and I think it has some merit. | | TaurusRex Joined 14/06/2002 Posts : 3595
| Posted : Monday, 24 January 2005 - 06:44 Yes there's some merit but here's some more to consider ... it takes 15 turns for 150 "Macemen" to be produced by one barracks at full production or it did before recent changes and in 15 turns one barracks used to produce 240 "Squires". If you let them fight to a finish (i.e. with the "Squires" always attacking), the outcome is 126 to 0 in favor of the "Squires" after about 6 or 7 attacks.  A large stack of "Squires" is not uncommon ... although I admit that I personally haven't always had them available when I have wished that I did have them. 
PS: A similar result would occur with 500 "swordsmen" (i.e. I think it was 240 to 0 in favor of the "swordsmen") but only about 410 "swordsmen" were produced in 15 turns and with that amount the results are 0 to 36 I think in favor of the "Macemen".
TR | |
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