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| Author | Topic : Gold income on turn 0 | |
| Fanatic Posts : 1148 | Posted : Sunday, 23 January 2005 - 16:38 With the resource generation now by tick instead of by turn, I'm collecting gold from my castle on turn 0. Not a huge deal since everyone is equal still, but I expect that technically this should not be occurring. | |
| Fanatic Posts : 1148 | Posted : Monday, 24 January 2005 - 11:19 It seems not only is gold building up on turn 0, but so are movement points and BP. This is a much bigger issue than the gold. | |
| Genghis Bob Posts : 849 | Posted : Monday, 24 January 2005 - 12:24 I had the same thing with the MP and BP in slow 6 and had forgotten to post (thanks for the reminder), so I will jump on Fan's post and say that this also happened in slow 6 and I suspect it's a game-wide change (probably went along with the new gains with each tick system). | |
| Bad_Gremlin Posts : 21 | Posted : Tuesday, 25 January 2005 - 01:23 couldn't we move on turn 0 anyway? and didn't we get 11000 gold on turn 1 as well with out the changes? | |
| Fanatic Posts : 1148 | Posted : Tuesday, 25 January 2005 - 02:52 Yes you could move on turn 0, but you didn't rebuild movement during turn 0. This is a HUGE advantage to those who know when the game starts and can log in right then. The gold isn't really much of an issue, and yes it is probably the same anyway - I don't recall if you got your first 1000 at the beginning of turn 1 or not. | |
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