sugarleo Joined 4/05/2002 Posts : 2720
| Posted : Sunday, 30 January 2005 - 21:04 Ok, let's discuss this and see what everyone thinks.
I'd like to suggest that our 'currently training' choice will automatically default to the new troop, any time we have upgraded and the barracks has just learned a new troop. Currently, I believe the barracks continues to train the troop previously selected before your purchase of the troop upgrade and choice of 'new troop to learn'.
So as example, I've just purchased master melee in one of my games, at time of purchase the barracks was training falchioniers...at the start of the next turn, I'm suggesting the barracks automatically start training the new troop (if programming permits-REQ can answer this), versus continuing to train falchs until I manually change the selection.
Comments..... |
sugarleo Joined 4/05/2002 Posts : 2720
| Posted : Monday, 31 January 2005 - 02:58 I'm not suggesting a change from the current 'tick' based production, the change I'm suggesting is when we've upgraded and 'learned' a new troop.
Previously, when training WAS 'turn' based, we would normally log in sometime during the turn and change the selection to the new troop(receiving the entire turn's worth of production), but now with production 'tick' based, without logging back in at the start of the turn, you may have a few hours of production of the previously selected troop...and not the new troop.
Last Edited : Monday, 31 January 2005 - 03:07 | Fanatic Joined 12/01/2003 Posts : 1148
| Posted : Monday, 31 January 2005 - 03:27 It would be a nice bells and whistle feature. If I add 'mace' to my troop types available in the barracks it is because I want to train mace, not continue training scouts. | | docent Joined 4/11/2004 Posts : 94
| Posted : Monday, 31 January 2005 - 09:12 Yes i also think it will be a good change. | | Bloody_Wasteland Joined 10/12/2004 Posts : 175
| Posted : Monday, 31 January 2005 - 09:46 Well...when it automatically starts producing master troops after the upgrade, is it going to start producing knights or hc? Or is it going to split it and start producing a little of both? | | Genghis Bob Joined 11/11/2001 Posts : 849
| Posted : Monday, 31 January 2005 - 13:19 Neither Bloody, as you still have to train the troops.
If we stay on the tick system, I'm all for this as it "levels the playing field" in terms of when/how often you log in. With our current system if you train a new troop and aren't able to log in until later the next turn, you actually miss getting some of those newly trained troops. | | sugarleo Joined 4/05/2002 Posts : 2720
| Posted : Monday, 31 January 2005 - 14:05 Exactly, Fanatic & Genghis...
While we are always attempting to minimize the 'effects' of frequent 'loggers', this would be valuable to the player that couldn't log back in for a few hours after the turn, he wouldn't lose those hours of lower grade troops being trained versus his/her newly 'learned' troop. | | TaurusRex Joined 14/06/2002 Posts : 3595
| Posted : Monday, 31 January 2005 - 14:14 "Genghis", Neither??  I like this idea but I think "B_W" has made a good point (i.e. there are two troop producing slots in a barracks So e.g. when we research "squires", should both slots produce "squires" or one slot produce also "pikemen")? Am I mistaken? Don't we get both troops when we research one of them or has this been a bug?
PS: I don't even recall for sure how it works but I think I was surprized to see a couple of times where I had researched "macemen" but also got "falchs" available to produce.
TR | | Bloody_Wasteland Joined 10/12/2004 Posts : 175
| Posted : Monday, 31 January 2005 - 18:29 Sorry guys, I realize my mistake now. I don't know what I was thinking. Let me make I have it straight now.
Currently we buy advanced troop tech, and then we have the option to 'learn' either pike or squires. Then, after the required turn to 'learn' the troop, it will be available as a selection to 'train'. It will continue to train the scouts you have already been making until manually change the drop downs to the new troop type.
What you are suggesting is, that after the required turn to 'learn' the new troop is over, instead of having to wait, and manually change the drop downs to the new type for 'training', it will automatically change it for you.
That sounds like a damn fine idea to me  | | sugarleo Joined 4/05/2002 Posts : 2720
| Posted : Monday, 31 January 2005 - 21:22 Thanks, BW. TR, I believe BW has explained the confusion....but, just for you...Yes, buying the upgrade to Expert Melee does give you the ability to train Mace AND Falchs...but the barracks only trains (learns) one troop at a time (at least that's the way it's always worked for me). That's what the suggestion is all about...with the current 'tick' based income and troop training (hourly income & ready troops), an automatic default to train the newly learned troop would not make another log in necessary around the start of the turn to manually set it.
The benefit is the barracks immediately starts training the new troop and doesn't revert back to scouts (like Fanatic's example), wasting training time on lower grade troops.
| | TaurusRex Joined 14/06/2002 Posts : 3595
| Posted : Tuesday, 1 February 2005 - 02:05 Yes "sugar" I understand the suggestion and I agree that it would be nice for the newly trained troops to be auto-produced without having to manually make the change but it looks like I have had a bug that should have been reported. 
I think in either my last game or the game before, after I trained "squires" in a barracks and also later "macemen" both "squires" and "pikemen" were available to be produced for that barracks and then after training for "macemen" both "macemen" and "falchs" were available to be produced by that barracks.
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