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AuthorTopic : No starting towers in campaigns
Mog Gold Member
Joined 5/02/2004
Posts : 2663

Posted : Wednesday, 9 February 2005 - 21:33

What do you folks think about the idea of having no towers in castles in the beginning of campaigns? You would have to research up to them before you could build towers. One thing I might mention is that many players destroy 2 or more towers early on in campaigns for the materials and gold they get.

Byron
Joined 24/01/2003
Posts : 741

Posted : Wednesday, 9 February 2005 - 22:11

Eh I'm partial to towers myself...Love the extra resources I get....Since ownership no longer matters with towers I feel it best to destroy them so that way if need be I can plug up as I need to...

Bogoliubovski Gold Member
Joined 6/05/2001
Posts : 78

Posted : Thursday, 10 February 2005 - 03:51

I love towers
If they are removed of castles, at least we still should be able to build them. Otherwise we would have less strategical options to set up a battlefield and i don't think it's a good thing.

Mog Gold Member
Joined 5/02/2004
Posts : 2663

Posted : Thursday, 10 February 2005 - 03:53

You could still research and build them, you just wouldn't get them from the start.

Chiron Gold Member
Joined 19/09/2000
Posts : 1679

Posted : Thursday, 10 February 2005 - 05:06

Then castles will be easier to conquer. Do we want that? Sure people who remove them get gold and resources for them, but at the cost of reduced defense for their castles.

Hankyspanky
Joined 3/07/2004
Posts : 648

Posted : Thursday, 10 February 2005 - 05:15

hmm i like to use them to get a bonus from my ranged troops...

so i say no don't remove them

Bogoliubovski Gold Member
Joined 6/05/2001
Posts : 78

Posted : Thursday, 10 February 2005 - 05:25

Maybe it would be a good thing to put them behind a wall at begining with the new rule allowing everybody to enter them. Like that, they'll become a great defensive asset again and one could hesitate to remove them.

Hankyspanky
Joined 3/07/2004
Posts : 648

Posted : Thursday, 10 February 2005 - 05:45

yeah bogo is right.... yesterday you also made that suggestion req... i think you should do that

Funky Gold Member
Joined 28/10/2004
Posts : 424

Posted : Thursday, 10 February 2005 - 05:59

How can u have them if u havent got the upgrades.......???
I think its a good idea....get rid of the towers

Bloody_Wasteland Gold Member
Joined 10/12/2004
Posts : 175

Posted : Thursday, 10 February 2005 - 08:48

I think that if they are removed from the starting castle, and you have to 'tech' up if you want them, then the tech tree should be altered somewhat so that they are not quite as 'expensive' to attain as they currently are. They are very valuable for your ranged, and you would need to realistically be able to afford to 'tech' up and get them if you wanted, without crippling your entire economy to do so.

I prefer Bogo and Spanky's idea of locating them 'within' the castle walls to start the game. They are needed for their range bonus if forced into an early siege, and I, for one, would hate to see them eliminated from the starting castle. That way, the people that still want to remove them for the resources/gold would still be able to do so. Everyone's happy!

Perhaps the castle slabs could be increased one hex in every direction, and the starting towers be located in each interior corner, and extra 'walls' be put in where they used to be. This would still allow easy movement in/around the barracks, even with ranged already in the towers.

sugarleo Gold Member
Joined 4/05/2002
Posts : 2720

Posted : Thursday, 10 February 2005 - 12:51

First, I do not think it advisable to remove 'starting' towers from the castles. I think this would favor the more agressive players, making it more difficult to defeat an early rush. Doing so would also detract from the deverse situations that arise on the individual players' choice of keeping the towers or selling them.

Secondly, on locating the starting towers 'within or behind the walls' IMO, this would then tip the balance to the defensive players making it extremely difficult for an early takeover and 'slowing' down play, while players teched up before an action.

Currently a balance seems to exist, even with the recent changes of allowing all armies entry to any tower. If any further adjustment was made I believe I would agree with the suggestion already put forward of allowing entry to castle towers ONLY IF an avenue exists crossing castle floor.

StCrispin Gold Member
Joined 26/06/2004
Posts : 203

Posted : Friday, 11 February 2005 - 06:54

with it now able to enter enemy castles the preexisting towers make it much easier to gain entrance to a castle! I prefer putting my towers BEHIND the wall so i can shoot from them and not get attacked (unless by ranged). with the new "anybody in" tower rule I just tear them down because they are just holes in my wall anyway as i see it.

tackedlugnut
Joined 6/09/2003
Posts : 385

Posted : Friday, 11 February 2005 - 19:38

I dont like the idea. I like towers just for the resources.. Defensively they do help with ZOCing off the entrance of your castle in case of a rush.
Leave the towers be.

TL

mimic Gold Member
Joined 14/10/2001
Posts : 979

Posted : Sunday, 13 February 2005 - 09:49

I do not think tower should be removed from castles.
I think if you have a tower in your castle , only you should be able to enter them. I don't think anyone would build a tower in thier castle, that anyone but thier own men could enter. If I built a tower in my castle, the door would be on the inside of the castle. Outside the castle should be fair game.

CTDXXX Silver Member
Joined 19/11/2001
Posts : 5519

Posted : Monday, 14 February 2005 - 09:03

As sugar said....loss of towers promotes an early rush. But it goes a little deeper than that - if the skill level is high enough, it literally reduces the early game to a round of 'rock-scissors-paper', with no prepatory strategies involved. If you pick the right one of the two (rush or not rush), and another guy just happens to pick the wrong one - you're made

Not a high-skill task

Sage
Joined 8/11/2002
Posts : 1871

Posted : Monday, 14 February 2005 - 16:45

That's why I pick spearmen, because spearmen have no weakness

Nah, keep towers, just change them so they're no longer doors to the castle. Put them INSIDE the castle.

Last Edited : Monday, 14 February 2005 - 16:46

Requiem [R]Gold Member
Joined 3/02/2000
Posts : 3851

Posted : Tuesday, 15 February 2005 - 18:38

Castle Towers now start on the inside 4 corners of the Castle (protected by the walls).

I've been thinking that perhaps Castles should start with the Drawbridges blocking the entrances as well.

This would make it harder for inactive Castles to be taken over so easily.

sugarleo Gold Member
Joined 4/05/2002
Posts : 2720

Posted : Tuesday, 15 February 2005 - 18:50

Yep, it would slow down the taking of inactive castles.....and active ones as well....plus the towers are inside now?!...gimme the drawbridge and C'mon..somebody...anybody...rush me!

Sage
Joined 8/11/2002
Posts : 1871

Posted : Tuesday, 15 February 2005 - 19:29

Drawbridges would be great! I hate having to completely seal off my entrance, just to stop people from getting in.

kingmen3
Joined 23/07/2001
Posts : 1804

Posted : Tuesday, 15 February 2005 - 19:35

ok sugarleao. if i was n the same game u were n i would come after u. LOL!!!

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