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| Author | Topic : No starting towers in campaigns | |||||||||||||||||||||||||
Mog ![]() Posts : 2663 | Posted : Wednesday, 9 February 2005 - 21:33 What do you folks think about the idea of having no towers in castles in the beginning of campaigns? You would have to research up to them before you could build towers. One thing I might mention is that many players destroy 2 or more towers early on in campaigns for the materials and gold they get. | |||||||||||||||||||||||||
| Byron Posts : 741 | Posted : Wednesday, 9 February 2005 - 22:11 Eh I'm partial to towers myself...Love the extra resources I get....Since ownership no longer matters with towers I feel it best to destroy them so that way if need be I can plug up as I need to... | |||||||||||||||||||||||||
Bogoliubovski ![]() Posts : 78 | Posted : Thursday, 10 February 2005 - 03:51 I love towers | |||||||||||||||||||||||||
Mog ![]() Posts : 2663 | Posted : Thursday, 10 February 2005 - 03:53 You could still research and build them, you just wouldn't get them from the start. | |||||||||||||||||||||||||
Chiron ![]() Posts : 1679 | Posted : Thursday, 10 February 2005 - 05:06 Then castles will be easier to conquer. Do we want that? Sure people who remove them get gold and resources for them, but at the cost of reduced defense for their castles. | |||||||||||||||||||||||||
| Hankyspanky Posts : 648 | Posted : Thursday, 10 February 2005 - 05:15 hmm i like to use them to get a bonus from my ranged troops... | |||||||||||||||||||||||||
Bogoliubovski ![]() Posts : 78 | Posted : Thursday, 10 February 2005 - 05:25 Maybe it would be a good thing to put them behind a wall at begining with the new rule allowing everybody to enter them. Like that, they'll become a great defensive asset again and one could hesitate to remove them. | |||||||||||||||||||||||||
| Hankyspanky Posts : 648 | Posted : Thursday, 10 February 2005 - 05:45 yeah bogo is right.... yesterday you also made that suggestion req... i think you should do that | |||||||||||||||||||||||||
Funky ![]() Posts : 424 | Posted : Thursday, 10 February 2005 - 05:59 How can u have them if u havent got the upgrades.......??? | |||||||||||||||||||||||||
Bloody_Wasteland ![]() Posts : 175 | Posted : Thursday, 10 February 2005 - 08:48 I think that if they are removed from the starting castle, and you have to 'tech' up if you want them, then the tech tree should be altered somewhat so that they are not quite as 'expensive' to attain as they currently are. They are very valuable for your ranged, and you would need to realistically be able to afford to 'tech' up and get them if you wanted, without crippling your entire economy to do so. | |||||||||||||||||||||||||
sugarleo ![]() Posts : 2720 | Posted : Thursday, 10 February 2005 - 12:51 First, I do not think it advisable to remove 'starting' towers from the castles. I think this would favor the more agressive players, making it more difficult to defeat an early rush. Doing so would also detract from the deverse situations that arise on the individual players' choice of keeping the towers or selling them. | |||||||||||||||||||||||||
StCrispin ![]() Posts : 203 | Posted : Friday, 11 February 2005 - 06:54 with it now able to enter enemy castles the preexisting towers make it much easier to gain entrance to a castle! I prefer putting my towers BEHIND the wall so i can shoot from them and not get attacked (unless by ranged). with the new "anybody in" tower rule I just tear them down because they are just holes in my wall anyway as i see it. | |||||||||||||||||||||||||
| tackedlugnut Posts : 385 | Posted : Friday, 11 February 2005 - 19:38 I dont like the idea. I like towers just for the resources.. Defensively they do help with ZOCing off the entrance of your castle in case of a rush. | |||||||||||||||||||||||||
mimic ![]() Posts : 979 | Posted : Sunday, 13 February 2005 - 09:49 I do not think tower should be removed from castles. | |||||||||||||||||||||||||
CTDXXX ![]() Posts : 5519 | Posted : Monday, 14 February 2005 - 09:03 As sugar said....loss of towers promotes an early rush. But it goes a little deeper than that - if the skill level is high enough, it literally reduces the early game to a round of 'rock-scissors-paper', with no prepatory strategies involved. If you pick the right one of the two (rush or not rush), and another guy just happens to pick the wrong one - you're made | |||||||||||||||||||||||||
| Sage Posts : 1871 | Posted : Monday, 14 February 2005 - 16:45 That's why I pick spearmen, because spearmen have no weakness Last Edited : Monday, 14 February 2005 - 16:46 Castle Towers now start on the inside 4 corners of the Castle (protected by the walls). Yep, it would slow down the taking of inactive castles.....and active ones as well....plus the towers are inside now?!...gimme the drawbridge and C'mon..somebody...anybody...rush me! Drawbridges would be great! I hate having to completely seal off my entrance, just to stop people from getting in. ok sugarleao. if i was n the same game u were n i would come after u. LOL!!! | |||||||||||||||||||||||||
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