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Forum : Clan Discussions
AuthorTopic : Clan membership limits
sugarleo Gold Member
Joined 4/05/2002
Posts : 2720

Posted : Monday, 14 February 2005 - 23:46

Currently our clan limit is set at 10 members. I would like to see that increased to a maximum of 12 members.

Having an additional two slots makes it possible for a clan to invite in newer players that can benefit from the clan's experience without being so selective in who has current membership.

Usually out of 10 players, 3 or 4 will be inactive at any given time or have real life demands that makes it impossible for them to participate in the 12 hour turn clan games.

I'm not suggesting ANY change to the current limit of 3 clan members per campaign game....just an increase in the membership limit. This could help in promoting more clan games (tournament or otherwise), as a clan would have more players 'in the pool' for clan team rosters.

Comments?

kingmen3
Joined 23/07/2001
Posts : 1804

Posted : Monday, 14 February 2005 - 23:59

something like if a clan already has 10 clan members they can invite 1 or 2 non-ranked players to there clan to fight 1 clan game to get the experence. and they don't have to b at that lvl to join, (like u have to b at least 1-40, 40-80 to join the game)

Chiron Gold Member
Joined 19/09/2000
Posts : 1679

Posted : Tuesday, 15 February 2005 - 06:23

Why not remove the cap on max clan members all together?

Just enforce the clan member limit per campaign game and there shouldn't be any problems..

Funky Gold Member
Joined 28/10/2004
Posts : 424

Posted : Tuesday, 15 February 2005 - 06:54

Im thinking maybe the cap on the number of players in any clan creates more clans and promotes diversity in Wol .....

if u take the cap off u will end up with just a few super clans...
even 12 members is a high percentage of the active players here.
If people cant play in a campaign then maybe they step out of the clan 4 that campaign???

There is no reason 2 b in a clan unless u can battle other clans.

Corflu
Joined 22/08/2003
Posts : 413

Posted : Tuesday, 15 February 2005 - 09:02

There are not a ton of players in this community. I like the diversity that multiple clans offer. If there were more allowed, then we may get just 10 clans. I prefer the limit at 8-10 players so that more clans form.

sugarleo Gold Member
Joined 4/05/2002
Posts : 2720

Posted : Tuesday, 15 February 2005 - 10:17

Recently I believe it was changed so a clan can't be 'created' by any player with a campaign ranking of less than 20. But does that restrict them from joining an established clan even if their ranking is 20 or below? If not, then by having an increased membership limit, established clans would have the freedom to invite more lower ranked players to participate.

Currently, the 10 member limit requires a clan to be very selective in their active membership. Allowing only 2 more slots, would then give the clan the opportunity to bring in some of these 'newer' players without them being required to play for a year, building rank, before the clan could/would consider them.

Take a look at the clan listing now....does it appear we have a shortage of clans? NO, but we have a shortage of competitive active clans, (those with 5 or more skilled active players).

Clan games promote communication, cooperation, knowledge/skill exchange and generally act as a retention factor. As in real life, activities are always more fun enjoyed with friends, allowing more players to enjoy clan games, establishing friendships here in the game, should promote a happier more interactive base of players.

harleyxcty Gold Member
Joined 17/11/2002
Posts : 1251

Posted : Tuesday, 15 February 2005 - 10:30

i agree with you sugar but i think it should be set at a clan limit of 15 members i think thats a nice round number and will detour alot of clan hopping. *cough cough* then people like your hll who are moving and relocating jobs and such may still remain in the AAA for as long as you wish while you seek new brothers

kingmen3
Joined 23/07/2001
Posts : 1804

Posted : Tuesday, 15 February 2005 - 12:23

yes if u have 15 clam mates, u won't here ne of them crying that they didn't get to play a clan war. just tell them that the next 5 players r next in line and then so on to the next 5.

linkasy
Joined 1/08/2004
Posts : 651

Posted : Tuesday, 15 February 2005 - 16:55

the reson if I rember, why clans have limits is so no one group can become to big, and bully other groups.

sugarleo Gold Member
Joined 4/05/2002
Posts : 2720

Posted : Tuesday, 15 February 2005 - 18:55

...and?...just how is a 'big' clan going to 'bully' a small one? (clan games are fought by an equal number of players....campaign games have a limit of clan members per game and battle games are one on one)

We're talking simply increasing the membership limit 2...harley suggested 5...boe suggested NO limit...OK, so don't endorse 'unlimited' membership if you like, but I don't see any negatives to increasing the limit by 2 OR even harley's suggestion of 5.

EDIT>..on a personal note...thanks harley for your comment.

Last Edited : Tuesday, 15 February 2005 - 19:05

BigAmigo Gold Member
Joined 15/10/2001
Posts : 3310

Posted : Tuesday, 15 February 2005 - 19:50

It would not be to your benifiet to have alot of members if the 2 clan member limit was enforced. Might keep you out of games.

Corflu
Joined 22/08/2003
Posts : 413

Posted : Tuesday, 15 February 2005 - 19:55

sugarleo, we read your three posts. repeated spamming and posting on the topic will not make it happen as a 'majority'.

Chiron Gold Member
Joined 19/09/2000
Posts : 1679

Posted : Tuesday, 15 February 2005 - 22:05

"if u take the cap off u will end up with just a few super clans..."
You might have a point there funklub. Although, I think that the elite clans in order to remain strong and organised will naturally restrict membership themselves. But we probably will never know.

sugarleo Gold Member
Joined 4/05/2002
Posts : 2720

Posted : Tuesday, 15 February 2005 - 22:05

Corflu, you seem to be slightly confused...."posting on the topic" IS why this thread OR any thread exists...for people to post their thoughts on the topic.

None of my posts are SPAM...actually yours is, because it contains NOTHING concerning the topic, only a comment directed at me. This ISN'T about me...it's about the topic. Having a bad day or something?

Your 'on topic' comments are as welcome as are everybodys'. I opened this thread to discuss the topic prior to making a 'formal' suggestion in suggestion box.

BA, I agree, (as current membership reflects) most clans have usually a group of players that are about the same ranking. However, if we could expand membership slightly...then the makeup of a clan's members would be more diversified and shouldn't impact joining games (even with an enforced clan member limit).

Last Edited : Tuesday, 15 February 2005 - 22:12

Corflu
Joined 22/08/2003
Posts : 413

Posted : Tuesday, 15 February 2005 - 22:09

I disagree. Just more of the same. People gravitate to others similar to them. I like the idea of extra for when people are gone for a bit, but I think 8 should be the max ratehr than 10 since u get 5 in a clan game anyway. Clans should be smaller, not larger.

cardfan_stl
Joined 25/10/2003
Posts : 573

Posted : Tuesday, 15 February 2005 - 23:19

Well, I haven't been too active in the last four months so things may have changed, but I like the limit where it is...

Here's the main reason:

Four months ago anyway, it was tough to recruit quality players (ranked 40+ for example) into a middle level clan such as CoC. Now, if you expand the membership you're basically getting fewer more elite clans. I rather prefer the wider spread we have right now. If you really lifted the limit, it seems we would likely gravitate toward 2 uber-clans (although with the personalities involved some people would likely have to either quit/take a break or mend things up).

Not only would this be bad for clans looking to recruit and move up, but also for clans looking for clans games. Sure, you've got enough members to run 3 clan games, but there are fewer quality opponents overall.

Those are just my thoughts.

Card

Gutterfly Silver Member
Joined 19/01/2002
Posts : 1633

Posted : Wednesday, 16 February 2005 - 16:20

Card brings up a very good point.

Before the current CoC there is now, me and ST had tried two times before, and the clan died both times.

Then, when, we finally got off the ground, I pretty much had to offer membership to any player who accepted my offer to battle, and wasn't already in a clan

Naturally, such a recruitment policy means you get a lot of players who don't really have time or commitment or knowledge of the game. The CoC roster gone through a looooot of changes, and once we all started getting up to around 40 and over, the roster dipped to a number of 5, with 4 active. Getting recruits that were around our level was completely impossible.

We once again had to resort to scouting out new players, even though we were all experienced players. Of course, we're all experienced players now, but thats largely due to Sage training each new player we recruited into our ranks.

My point from this whole big rambling story is that its already a very large ordeal to start a new clan. I wouldn't have been able to pull it off if I started CoC now because I just don't have the time for such an undertaking. If clan caps were raised it would only make it an even larger and harder endeavour because the already-established clans would be taking even more experienced recruits from a clan that may be trying to get its start.

A more diverse clan list is definitely the way to go. Theres nothing wrong with more opponents and the clans that are trying to get going now may be a new rival clan someday.

harleyxcty Gold Member
Joined 17/11/2002
Posts : 1251

Posted : Wednesday, 16 February 2005 - 17:34

thank you sugar the evilness behind my thoughts is if we have 15 players we can have 2 clan games rotating at a time and still have 5 players on the bench *evil laughs*

CTDXXX Silver Member
Joined 19/11/2001
Posts : 5519

Posted : Thursday, 17 February 2005 - 07:52

I can see the case for why no cap could mean two uber-clans, but the major clans are already pretty touchy about who they let in. Then there's the issue of personalities...I went AAA more because that's where a lot of folks I fought alongside (and against ) were. I'm sure, with the right time and effort, I could make a spot in any of the major clans work, but I'm not really in it for the mega-glory, and not everyone else will be either, at least not until there is an official clan rating (of x:y:z type ).
Granted, middle clans find it difficult to get players. But then, it's already mentioned elsewhere that WOL is getting increasingly close-circled. And if it is....that is undeniably to the benefit of the middle clans, and means the oldest clans are living on borrowed time. If you subscribe to that theory of course...

Then there's the history. Both BoS and BoP at times hosted multiple clans to get past the 10 limit, and it didn't exactly damage the other clans (except the beatings they took ). If we raised the limit, and found that other clans WERE suffering, you can always drop the limit back down again.

The clan list has never ceased to be diverse. I doubt there is much the community itself could do to stop that being the case, either - unless Req set a limit of say, 2 clans only...

I don't question the anti-case....but I do question it's weight

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