swansong Joined 19/02/2005 Posts : 1
| Posted : Tuesday, 22 February 2005 - 06:23 1st) regarding movement, perhaps an option could be made to que movement? so you could set up units to automatically move towards a location when a turn elapses and their MP recharges.
2nd) another suggestion regarding movement. often, after 12 hrs of not playing, we can come back to the game and forget which units are moving where. So, perhaps when you mouse-over on a unit it could display a marker at the last selected final destination along with all the other extra info. er... that sounds confusing... anyone understand what I mean? lol
3rd) I've noticed that MP and BP recover gradually as time elapses throughout a turn rather than simply recharging at the beginning of each turn. wouldn't it be more fair to have MP and BP recharge at the beginning of each turn? Using a time-elapse recharge gives a disadvantage to players with restricted playing time. players who come in and play the end of one turn and the beginning of the next end up not being able to move and attack as they should. They can't come back in at the end of the turn to use up the rest of their accumulated BP and MP because of work/sleep etc.
lol. well, those are my three cents or now. :p ciao and good warring, all~ |
Fanatic Joined 12/01/2003 Posts : 1148
| Posted : Tuesday, 22 February 2005 - 12:07 1) This has been suggested before and rejected. Personally I like the idea though. Would allow me to pull back my forces after making a attack without having to set the alarm clock. 
2) If you don't remember what your troops were doing after 12 hours you've already lost the game, so I don't consider this an issue. 
3) No it would not be more fair, because not everyone can log in right when the new turn starts. Doing it that way would allow the player who can log in first a huge advantage. The way it is setup now, each player can do some of their movement when it is conveniant for THEM to do so, and not have to schedule their life around when the game makes more movement available (refer to #1 about having to set alarm clocks and the like). |
CTDXXX Joined 19/11/2001 Posts : 5519
| Posted : Friday, 25 February 2005 - 20:46 3) Even worse is the concept of a 'double turn'. You reserve your moves until just before hte turn is due to tick over, then execute your moves. Wait a few moves, and you get another turn.
26 consecutive squares is easily enough to completely outflank any army or most defences...and when roads are involved, it's unimaginably bad  |