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| Author | Topic : Arbs Range Bug? | ||||||||||||||||||||||||||||
| Mal Kavian Posts : 2040 | Posted : Wednesday, 20 April 2005 - 22:33 Ok, im killing off mankiller .. he's just got his one little barracks left, but keeps on managing to kill my comms whenever Im not looking , so it's taking foreeeeeeever .. | ||||||||||||||||||||||||||||
| Disturbedyang Posts : 241 | Posted : Thursday, 21 April 2005 - 00:04 the range shown is sometimes wrong | ||||||||||||||||||||||||||||
Mog ![]() Posts : 2663 | Posted : Thursday, 21 April 2005 - 00:33 You still killed a ton of the buggers! One more good shot and Arby is roast beef. | ||||||||||||||||||||||||||||
TaurusRex ![]() Posts : 3595 | Posted : Thursday, 21 April 2005 - 01:45 Yes Disturbed is right | ||||||||||||||||||||||||||||
| Mal Kavian Posts : 2040 | Posted : Thursday, 21 April 2005 - 08:51 Blah, that sucks. | ||||||||||||||||||||||||||||
Ghengis Khan ![]() Posts : 828 | Posted : Thursday, 21 April 2005 - 23:03 I've noticed this with all of my ranged units. If you actually take and count I think you will see that you are six hexes from the barracks with your marks. That is within the arbs range while they are inside a barracks. Unfortunately or fortunately it isn't displayed on the map as being six hexes. You would find the same problem with any other ranged unit. I personally think it is nice that an opponent actually has to take time and figure out the enemies range. It should be that way with towers to. The black hex should only display the basic range not the extended range. | ||||||||||||||||||||||||||||
TaurusRex ![]() Posts : 3595 | Posted : Thursday, 21 April 2005 - 23:18 The white line that Mal has added is projected down from the hex space that is 5 hexes in a straight line from the arbs but the line has to be projected down from the hex space that is 6 hex spaces in a straight line from the arbs, and then it would be seen that his marks are in range of the arbs. | ||||||||||||||||||||||||||||
| Mal Kavian Posts : 2040 | Posted : Friday, 22 April 2005 - 03:24 Yes, that has already been established .. | ||||||||||||||||||||||||||||
| Disturbedyang Posts : 241 | Posted : Friday, 22 April 2005 - 07:39 genghis..i suppose it would be much better to not show at all then show the basic range,that would confuse up people. | ||||||||||||||||||||||||||||
| Mal Kavian Posts : 2040 | Posted : Friday, 22 April 2005 - 08:26 (had a long explainatory post here.. but removed it.. not typing it again Last Edited : Friday, 22 April 2005 - 08:32 I think you have to worry more about the Tsunami that has engulfed your castle! It's a Shrubbery! I'ld worry more about the new units coming in on the wave, looks like someone is modifing code Damn, you found my Surf Ninjas!! Yes as Mal has shown you do get the accurate range from one position. It use to be the other way around, that the spot currently showing the actual range was the one that was wrong. Req must have goofed when he was fixing that one. | ||||||||||||||||||||||||||||
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