FlashMap 2.24 released.
Fixes:
June 2002
Version 2.20 released!!! Check the Online Manual for new rules.
Fixes:
February 2002
January 2002
December 2001
20-30/11/2001
1-7/11/2001
28-31/10/2001
23/10/2001
13/10/2001
11/10/2001
9/10/2001
7/10/2001 Ver.2.10
Some major changes here...
9/9/2001
8/9/2001
7/9/2001
6/9/2001
4/9/2001
3/9/2001
2/9/2001 Ver.2.07
15/8/2001 Ver.2.01
1/8/2001
31/7/2001
29/7/2001 Ver.1.39
28/7/2001 Ver.1.37
24/7/2001 Ver.1.31
23/7/2001
22/7/2001 Ver.1.27
20/7/2001 Ver.1.18
19/7/2001 Ver.1.15
18/7/2001
I'm BACK!!
I've recently discovered that my ISP is going to put in place a 3gb/month limit, of which I am about 3-4x over.
As such, I've had to dedicate the past few weeks to shrinking pages sizes and minimizing bandwidth requirements for the game.
One such method was to develop a new Flash based map interface, which would lower the cost of map refreshes over a full image.
In doing so, this new Flash map also opens the door to many new features and game design issues. For more info please review the NoticeBoard and Forums.
15/6/2001
14/6/2001
13/6/2001
12/6/2001
8/6/2001
7/6/2001
6/6/2001
31/5/2001
30/5/2001
29/5/2001
28/5/2001
14/5/2001
12/5/2001
10/5/2001
8/5/2001
7/5/2001
3/5/2001
2/5/2001
1/5/2001
30/4/2001
28/4/2001
27/4/2001
26/4/2001
25/4/2001
20/4/2001
The new system was implemented today and all looks good so far.
There are still a few things that aren't working yet, like attacking buildings, techs, and some more complex parts of the building and attacking systems. They are on the agenda tho.
The ownership model is back to the way it used to be (you own what you build regardless of outposts), with the slight difference in that Outpost no longer generate conflicted land.
Infact, the concept now is that you dont actually OWN the land at all. Outposts simply define the areas of land in which you can build. So outpost areas can overlap, which means both owners can build in the overlap area.
I've also added a Free 50 points worth of buildings when you join any game. This basically means that those 50 points worth of buildings are pre-built(no waiting/building times). They still cost the resources to build tho.
5/4/2001
I've just worked out the new Terrain system for the new version.
The terrain based maps will now effect income efficiency, movement and to some degree combat itself.
I'm still working on it now, and there's some more info on it in the NoticeBoard forums including a screenshot link.
27/3/2001
As you may have heard, now that my last contract has ended, I'll be working on the new version of WarOnline.Net. So here is a sneak peak of some of the new features...
28/12/2000
Due to my lack of funds I've recently had to get a full time job. As such, development has been a little slow lately. Please bear with me... :)
28/11/2000
14/11/2000
10/11/2000
26/10/2000
24/10/2000
21/10/2000
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19/10/2000
4/10/2000
26/9/2000
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30/7/2000
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28/7/2000
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25/7/2000
17/7/2000
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8/7/2000
7/7/2000
6/7/2000