| Back To Strategy & Tactics | Return To Forums |
| Forum : Strategy & Tactics | |||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| << 1 2 | |||||||||||||||||||||||||||||||||||||||||
| Author | Topic : Starting Troop Types | ||||||||||||||||||||||||||||||||||||||||
gueritol ![]() Posts : 2470 | Posted : Saturday, 7 June 2003 - 13:56 I find that 3 scouts 1 comm it's very good to start. | ||||||||||||||||||||||||||||||||||||||||
pinafore ![]() Posts : 2209 | Posted : Saturday, 7 June 2003 - 17:17 join with scouts/comms, scouts/comms. change to scouts/scouts, scouts/scouts imediately. works best for me. | ||||||||||||||||||||||||||||||||||||||||
| Joystick Posts : 3 | Posted : Sunday, 8 June 2003 - 20:17 I usually go spearmen/scout swordsmen/commander. | ||||||||||||||||||||||||||||||||||||||||
| Negative Creep Posts : 450 | Posted : Friday, 13 June 2003 - 20:49 lately, i've done the 3 scouts and 1 spear. but, may go only scouts to get to the piles quickly. the added bonus is when you want you can train comms immediately or ballistas once you upgrade. if you go spear,scouts,comms,swords you may be too diversified...but, sometimes that may not be too bad. cheers. | ||||||||||||||||||||||||||||||||||||||||
tarim ![]() Posts : 2372 | Posted : Friday, 13 June 2003 - 22:24 Also,getting online and defending your kingdom helps,Neg. | ||||||||||||||||||||||||||||||||||||||||
gueritol ![]() Posts : 2470 | Posted : Saturday, 14 June 2003 - 04:05 Now you tell me... | ||||||||||||||||||||||||||||||||||||||||
zorg ![]() Posts : 300 | Posted : Saturday, 14 June 2003 - 10:14 I agree that two commanders isn't enough. Also, if you don't make one of your four commanders, then you have to use one turn learning how to produce commanders! | ||||||||||||||||||||||||||||||||||||||||
| CoD Posts : 76 | Posted : Wednesday, 18 June 2003 - 08:20 ScarySquirrel> the 2nd commandeer was in the 'shadow' of a tower. Press "View" button... Last Edited : Wednesday, 18 June 2003 - 08:22 pinafore> i was doing just the same before the other 2 comms was added.. Now would be too many comms. Last Edited : Wednesday, 18 June 2003 - 08:28 I did my usual scout/scout and comm/comm in game 13. Then the map came up. I need scout/scout and scout/comm. Going to regret not producing all scouts the first two turns. Four comms, two scouts. correct me if I'm wrong, but on Turn0, can't your barracks learn a new troop type without taking a whole turn? Consider yourself corrected, as you can not learn new units one Turn 0. Actually, there is not much you <can> do during Turn 0 other than move. That IS the only thing you can do. Other than twittle your thumbs waiting for others to join lol. must have changed it, then. because I remember that at one time, you could learn a new troop to the barracks without costing a turn, but you had to do it at your first chance. | ||||||||||||||||||||||||||||||||||||||||
| Back To Strategy & Tactics | Return To Forums |