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AuthorTopic : Techs
gueritol Gold Member
Joined 7/02/2003
Posts : 2470

Posted : Wednesday, 2 July 2003 - 07:15

Yes, that is what reason dictates...take the enemy away from your gates ASAP... so no resources are compromised.

But let us say that you swated the 1st wave as good as possible, and then runned out of your castle to encounter the 2nd one as best possible, and as far from the castle, and still pushed forward more, until you encounter total doom in his territory on the name of the 3rd and 4th waves.

I think what we need to consider (since this the premise presented) that if your rush attacked, your not ready for it, and the other guy is. Even if you have sufficient stacks, they might not be ready to be deployed to the front in 2-3 turns. Your production in not high level, and it is basic troops, with no attack/defend research, unlike your attacker, that has more advance troops, in higher numbers (early preparation), and with att/def research.


BloodBaron666
Joined 1/04/2003
Posts : 375

Posted : Wednesday, 2 July 2003 - 21:39

Let me start of by saying in a good game I can research advanced taxes in a max of 4-5 turns. Taxes first, then market, millitary- and after you have that just research advanced taxes at the market you construct (if any of this is erronious I apologize, its harder when your not looking at the tech tree). I usually research at least one of the building tecs first to save money on the market and subsiquent buildings as well. So I have advanced tax in place by the time your rush is arriving on my borders.

My question to you was going to be how does one pay for all these upgrades and troops during a rush- but I see that that initial 10k can be spread around farily well. The main problem I see is that by the time your rush arrives my second wave will be done training in the barracks- while yours is still in your castle- meaning I may have 2x your troops if my initials haven't wandered out too far. Yours may be upgraded, but all I have to do is stall you for one or two turns- because by this time I'm pulling in at least 3k per turn without a gold mine- untill I research the upgrades myself. After my troops take out that first wave, maby your second has arrived- but by the time I'm done with them I will have at least one if not both of the advanced att/def bonus techs researched and a troop renforcements ready at the barracks. Once I have the last att/def techs researched I can put money into advanced training and a 3rd barracks. If I feel especially agressive I can push my troops up to your base and build the barracks right next to you. I highly doubt you will have enough money to research both of the adv att/def tecs- and even if you do, you still won't be able to support enough troops to kick me out if I attack with enough force. Maby produce archers in this new barracks, with the plus one range, and kill your units as they come out.

Now unless I really felt I could take you out quickly I probably wouldn't go that far- you never know when the other neighbor will attack- but your still left playing catch up with my troops now taking YOUR resources.

Thats the way I see it going down, but maby you still see it differently- its really just speculation on out parts. Sometimes that rush will be able to pull through despite everything I said here- x factors like tactical skill, location and troop selection play a large part in determining ultimate success or falure. I'm just saying that my strat relies less on these x factors then a rush does. Remember that fighting near your own barracks is a sizeable advantage- one you give up to a player during a rush in the hope that other advantages will compensate, but if the others don't pan out in your favor there's not much you can do about it.

unrealdimension
Joined 4/08/2002
Posts : 11

Posted : Thursday, 3 July 2003 - 09:11

Well, there seems to be alot of holes in the ruch tactic, id say go for economy at first

VivaChe
Joined 6/04/2002
Posts : 1041

Posted : Thursday, 3 July 2003 - 09:44

the point is rush is so damn funny
a beautiful war from turn 3 or 4, oh i like that

gueritol Gold Member
Joined 7/02/2003
Posts : 2470

Posted : Thursday, 3 July 2003 - 15:52

BloodBaron666, don't get me wrong...your theory is good...it is feasible...and desirable...but what I'm trying to point out is that care needs to be taken not to be caught with your guard down...so to say there needs to be balance and sense of the game.

BloodBaron666
Joined 1/04/2003
Posts : 375

Posted : Thursday, 3 July 2003 - 22:53

Very true, thats why I said the rush would work well against a poor or unprepared player. But if you always keep the rush posibility in mind when deploying your forces you should be able to develope the economy first.

But if you do decide to rush, the best thing you can do is know when your beat before you start. Do what you can and then escape before you are eliminated- if the player does follow, your reinforcements will be there to meet them. Don't feel that if you go for a rush you have to see it through to the bitter end- better to cut your losses and jump start your economy then to cling to a failing strat.

Genming Gold Member
Joined 22/04/2001
Posts : 869

Posted : Thursday, 3 July 2003 - 23:17

Anyone doing a rush and find yourself also being rush at yet? Ouch... fast and funny way to die.

Last Edited : Thursday, 3 July 2003 - 23:19

BloodBaron666
Joined 1/04/2003
Posts : 375

Posted : Thursday, 3 July 2003 - 23:30

Thats why I said their way too many x factors in a rush. And even in my counter rush (above) you may be leaving yourself open to attack on a new front. The lesson is don't overextend yourself unless your sure of your situation (that is, unless you don't mind fast and funny ways of dieing).

Genming Gold Member
Joined 22/04/2001
Posts : 869

Posted : Friday, 4 July 2003 - 00:58

Frankly there are situations when a rush is needed though. It depend on your kingdom geographical layout.

gueritol Gold Member
Joined 7/02/2003
Posts : 2470

Posted : Friday, 4 July 2003 - 02:55

BTW bloodbaron666 turn 4 and I have the extra tax revenue...(I had to prove your theory)

BloodBaron666
Joined 1/04/2003
Posts : 375

Posted : Friday, 4 July 2003 - 13:12

That's true, but you just have to be sure of yourself and your tactics if you commit to a rush- but if variables are in your favor then you should definantly consider it.

AND NOW THAT EVERYONE KNOWS MY STRATEGY...

rushing may be a little harder now, but at least people may think twice before trying it on me. Or maby they will just to prove me worng.

gueritol Gold Member
Joined 7/02/2003
Posts : 2470

Posted : Friday, 4 July 2003 - 16:10

Like they even think when the heat is on...when you got to rush...you got to rush...there is nothing better than the feeling of rushing to uncertainty...

BloodBaron666
Joined 1/04/2003
Posts : 375

Posted : Friday, 4 July 2003 - 23:45

Except perhaps the feeling of taking a rushers castle after watching his troops turn to blood splats in beautiful 32 color graphics.

gueritol Gold Member
Joined 7/02/2003
Posts : 2470

Posted : Saturday, 5 July 2003 - 04:26

You had to burst the ballon...

Tserrof
Joined 14/07/2001
Posts : 173

Posted : Wednesday, 16 July 2003 - 20:27

I had to go totaly military in this one big game because these two ganged me right at the start. Then they went inactive. One was nice enough to tell me before they did. So I rushed everything out of my castle to go get theirs.

I slammed up to this soon to be inactive castle all out and this other guy was there taking it. Well I wasn't going to let that happen so I hit him with every thing I had. I got my lead sword in the door before he knew I was there. He looked at all my troops and up and quit.

Turns out I attacked the wrong castle. He wasn't taking it but defending it.
-----------------------------------------------------------
Ended up with 3 castles and able to buy my way back to where I needed to be.

Last Edited : Friday, 18 July 2003 - 11:45

gueritol Gold Member
Joined 7/02/2003
Posts : 2470

Posted : Friday, 18 July 2003 - 11:20


That is a nice one!!!

BloodBaron666
Joined 1/04/2003
Posts : 375

Posted : Monday, 28 July 2003 - 02:55

In a situation like that if you haven't already done an economy rush then you really have to go all military. But then if you get in that situation with two good players you probably won't make it out in good shape anyway- if you make it out at all. You got very lucky, but they newb you startled certainly didn't.

gueritol Gold Member
Joined 7/02/2003
Posts : 2470

Posted : Thursday, 31 July 2003 - 05:56

Any new input or comments on this matter???

RëVøLüTïøN
Joined 22/06/2003
Posts : 141

Posted : Thursday, 31 July 2003 - 15:30

I only research terrain movement thingies at the end.

BloodBaron666
Joined 1/04/2003
Posts : 375

Posted : Saturday, 6 December 2003 - 16:42

Just giving this old guy a bump.

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