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| Author | Topic : First 10 Techs | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Fanatic Posts : 1148 | Posted : Saturday, 13 December 2003 - 02:01 Picking up your gold piles easily allows cash for tax reform. I guess you could get it turn 3, but I always get my military tech either 2nd or 3rd. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Vaid Posts : 18 | Posted : Saturday, 13 December 2003 - 14:05 [quote]You can get it theoretically by turn 3. You only need Blacksmith, so the Marketplace has the Tax reform option, and the Marketplace. Those two can be built in turn one and two. Then Taxes, Commerce, and Tax reform could be done in turn 1, 2, and 3. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| matty boy Posts : 413 | Posted : Saturday, 13 December 2003 - 20:25 dude and i thought you were a crip vaid you dont need any techs to build a blacksmith! but to build a training guild you need military then build a military academy | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Ultima Bahamut Posts : 1274 | Posted : Tuesday, 16 December 2003 - 16:17 Its simple.....if you are not sure and want to know.....get on a Ultra game and try it out......"theoretical" is starting to sound annoying......lol | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Kazalt Posts : 170 | Posted : Wednesday, 17 December 2003 - 01:28 my order: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Sgt Slaughter Posts : 469 | Posted : Wednesday, 17 December 2003 - 23:34 taxes is the most important u need lots of gold to deploy armies and get upgrades then military cuz u need different army types then commerce so u can build a marketplace so u can trade ur resources so u can get more gold then u can do whatever u feel like u need to do | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| geneyous Posts : 126 | Posted : Thursday, 18 December 2003 - 08:14 you can build blacksmith at the beggining. It takes 3 turns to get Tax, and Tax reform. Last Edited : Thursday, 18 December 2003 - 08:17 getting Castle Protection enables the ability to get Takeover protection which would be a good thing to have early on in the game when you don't have a lot of troops to defend your mines and what not. True, but it's a lot of money to get both those techs just to slow down someone taking over your stuff. That money could be better spent early on I think its pretty easy to stop early raids in this game because you start out with troops instead of have to pop them out. not to mention the speed of unit building. I'm not sure about getting Tax Reform by turn 3 at all. Last Edited : Saturday, 3 January 2004 - 08:23 [quote - originally posted by Kazalt]my order: I think he means pinafore the 2nd and 3rd market place techs. E.g., market wares and advanced trading. yeah were talking about techs see? i see how you can get confused, but im not as dumb as a rock so hah! Sorry, my fault! Hmmmm, berry interesting... 80) 1 Taxes Last Edited : Saturday, 7 February 2004 - 17:25 Luca,Like I said(after having searched good 'ol Street Gang's post out),Tax reform requires Military so your post is completely fallacious! Last Edited : Saturday, 7 February 2004 - 19:09 Alright then clever clogs. :x | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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