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| Author | Topic : First 10 Techs | |
tarim ![]() Posts : 2372 | Posted : Sunday, 8 February 2004 - 00:44 Truly I am creaming at your newfound perfection. | |
| Luca Blight Posts : 104 | Posted : Sunday, 8 February 2004 - 10:58 * Luca rubs his thighs up and down. | |
| Bazard Posts : 95 | Posted : Tuesday, 17 February 2004 - 23:50 Here's a question to people starting new campaigns; what *did* you build/research in the first 10 turns? | |
| savetuba Posts : 1313 | Posted : Thursday, 19 February 2004 - 02:50 taxes | |
| GotMilk Posts : 269 | Posted : Monday, 22 March 2004 - 11:45 I go taxes, commerce, market wares, resource generation.From there it just depends on if I'm getting pummled by an enemy by that time or not. | |
| Killerdude Posts : 661 | Posted : Monday, 22 March 2004 - 13:13 haha...the point is to get these techs to prevent getting pummeled | |
| tackedlugnut Posts : 385 | Posted : Monday, 22 March 2004 - 13:27 Resource generation is a waste of gold and resources. At that early stage of the game I would spend the resources on something much more constructive and useful. I might research it later on in the game but that is highly unlikely to happen. | |
Hanuman ![]() Posts : 8 | Posted : Tuesday, 6 April 2004 - 01:36 Agreed. Resource generation seems pretty useless. Unless maybe your trapped in a castle and don't expect to have any resources... I'm not sure why it's in there. | |
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