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AuthorTopic : Clan Tourny Rules (All players plz read)
Fulcrum0 Gold Member
Joined 17/04/2003
Posts : 314

Posted : Friday, 19 December 2003 - 18:26

As a result of the difficulty of policing bug exploitation, it has been agreed that the use of some of the known glitches in the game will be allowed.

Here is a list of some of the known glitches that will be allowed:

1. Attacking walls / buildings or resource piles from more than 1 hex.
2. All barbarians / bandits / Renegades must be killed before taking over resources building.
3. Outpost upgrading??? (Too hard to police, consider it a tech) Everyone be aware that upgrading one outpost will give the extra 4 hexes to all outposts.
4. Barracks bug. Not changing your starting turns barracks production will give you EVERY troop type at max production

Other glitches will not be allowed during this Tournament.

1. Building units with a pop of greater than 999.
2. Moving units into unfinished buildings.

All clan members need to read this list because "not knowing a bug" will not be a defense.

A senior neutral player will be assigned to every game for adjudicating any problems that may arise.

Penalty for bug use will be disqualification from Tourny.

Last Edited : Friday, 14 May 2004 - 16:49

Sgt Slaughter
Joined 14/10/2003
Posts : 469

Posted : Friday, 19 December 2003 - 20:52

we are trying to decide if our clan wants to join havent heard from TsK clan so i cant say "yes" quiet yet but i will let u know or i will tell TsK clan will tell u if were going to join the clan tourny but for right now "No" we need more experince cuz we will die in the clan tourny's so peace out!!!!!!

Sgt Slaughter
Joined 14/10/2003
Posts : 469

Posted : Friday, 19 December 2003 - 20:59

u mean when there is a unkown around the resource building before u can take over that building

Fulcrum0 Gold Member
Joined 17/04/2003
Posts : 314

Posted : Friday, 19 December 2003 - 22:25

Yes, the idea of Reqs to put unknowns around resources buildings was that you needed to kill them before you got the benefit of the building i.e. take it over.

BigAmigo Gold Member
Joined 15/10/2001
Posts : 3310

Posted : Friday, 19 December 2003 - 23:30

Now...

How do you plan to enforce this??

Crovax
Joined 7/01/2003
Posts : 595

Posted : Saturday, 20 December 2003 - 03:57

There is also the issue, where you can repair a building with nearby enemies. For example, a enemy is within 3 hexes of a Barracks, but the actual Comms doing the repairing is 4 hexes away from the enemy.

Do we want to allow this? My preference would be no. If a enemy is within 3 hexes of any portion of a building, then your comms can't repair it.


As far as enforcing it. Granted some self respect by each person is encouraged. And if they want to risk their clan's chances for victory, hoping nobody sees what they have done. Well that is a risk they will have to take. It isn't hard for a enemy to rush a scout unit in.. take a Screen Shot for proof on such things.

TaurusRex Gold Member
Joined 14/06/2002
Posts : 3595

Posted : Saturday, 20 December 2003 - 04:52

I'm not a clan member but for "future reference" I really don't think a screen shot is always sufficient proof for many circumstances. I have seen plenty of circumstances where a "takeover or destroy" was completed and the unit was a space away immediately after.

To "complete a takeover or a destroy" doesn't necessarily eat up all the MP's and the unit is often able to step back after. I also don't think it is right to get into "insults and name calling" because like I said before some people class the word "cheater" right with the word "liar" as insulting and there are always extenuating circumstances.
For example my friend messaged me yesterday to ask what is "bug exploiting"? I gave a brief explanation and one example and he said he understood but I'm sure he doesn't know about all these bugs and why they are bugs.

I was in a general campaign recently where I was getting "ganged" by 3 players trying to break through my walls. All 3 of them were using the "2 space destroy bug" but I said nothing simply because I did not want to have to worry about defending what I might say in a message although I did save the defend messages on some of them.
I am only saying to use a little humility because people are offended by words like "cheater" and "liar" and there is a possibility of a misunderstanding but "happy clanning" anyway.

TR

Last Edited : Saturday, 20 December 2003 - 05:33

BigAmigo Gold Member
Joined 15/10/2001
Posts : 3310

Posted : Saturday, 20 December 2003 - 08:32

This is why in the last FSA-AAA clan game we threw off the bug title and made it legal that if you can do it you can do it. It set an even playing field so that one team would cheat and the other would play fair could not happen. If you choose not to exploit bugs, on your own conscience, then that is fine. It is not policeable, it is not enforceable and it is not punishable. We need to do a great job of bug reporting when the new version comes out.

FSA will play by what ever rules set down by the tourney administrators, but I would suggest we not worry about it and just play the game. Let any workable bug, except the 1000 pop bug, be fair play. It will prevent the unfair advantage gained if one team uses them.

deadhead Gold Member
Joined 3/04/2002
Posts : 262

Posted : Saturday, 20 December 2003 - 08:49

Why not just ask req to fix the bugs-- im sure hell be back before the tourny starts. I hate bug exploitation---

Floyd-O-Matic Gold Member
Joined 27/08/2001
Posts : 2448

Posted : Saturday, 20 December 2003 - 09:06

It'd be nice, but that proximity thing...Man that's gotta be a convoluted bit of code there. He may not want to fix it... Urk, dunno.

BigAmigo Gold Member
Joined 15/10/2001
Posts : 3310

Posted : Saturday, 20 December 2003 - 09:28

Yea, he has said he does not want to fix anything in thing short of a major disaster in this version. He would rather spend his time working on the next release.

Sgt Slaughter
Joined 14/10/2003
Posts : 469

Posted : Saturday, 20 December 2003 - 13:06

it should be 3 hexs or less that u cant repair or take over any building but soemtimes i can take over a builiding in a campaign when there is an enemey like 3 hexs from me and i can still take over that building and repair

VivaChe
Joined 6/04/2002
Posts : 1041

Posted : Saturday, 20 December 2003 - 13:14

errr... why do you, fulcrum, say what the rules are in the clan tourny? should we not better first make a poll or something???

Fanatic
Joined 12/01/2003
Posts : 1148

Posted : Saturday, 20 December 2003 - 14:22

Because Fulcrum is organizing the tournament is why he gets to lay down rules for it

And I think the reason for this thread was so that it could be discussed and changed if needed?

As for the players in the tourney, is it to much to ask that they follow some rules? Until I see otherwise I will give every player the benefit of the doubt and assume they can play fairly.

VivaChe
Joined 6/04/2002
Posts : 1041

Posted : Saturday, 20 December 2003 - 15:33

well we´ve got some other more important problems imo:
some clans are too weak to join a 51-100 clan game, and so i won´t be able to play with my clan. and some clans are even too weak to join a 25-75 clan game did you recognize that???

Lt. Pain Gold Member
Joined 27/04/2003
Posts : 1510

Posted : Saturday, 20 December 2003 - 16:17

aye, req has stated that he can adjust the games to suit the tourney

Rog Ironfist Gold Member
Joined 8/04/2003
Posts : 1449

Posted : Saturday, 20 December 2003 - 16:19

Fanatic, you're absolutely correct! Well said.

I think Fulcrum will also sort this clan level thing too. Lets just give im some credit and assistance instead of trying to find holes in his strategy or efforts.


*whispering* btw, for all those out there who think they've no chance in the clan's tourney.... Fulcrum can be easily bribed with some bottles of wine

Floyd-O-Matic Gold Member
Joined 27/08/2001
Posts : 2448

Posted : Saturday, 20 December 2003 - 16:30

Well in response to some of your questions, there are several of us that have voiced our opinions that we should NOT have any sploits in the games. Like BigAmigo says, it might be difficult to track these things though. Also I believe that Req is making it possible for those who are levels 1-100 to play in them. Of course that's not any guarantee that they will WIN...
80)

Tyler salyers Silver Member
Joined 13/05/2003
Posts : 791

Posted : Saturday, 20 December 2003 - 19:42

i like the rules gj fulcrom

sugarleo Gold Member
Joined 4/05/2002
Posts : 2720

Posted : Saturday, 20 December 2003 - 20:34

Just as BigAmigo stated, after encountering the problems associated with the bugs, we decided to just play without attempting to moniter any bug abuse. It will be almost impossible to enforce ALL possible bug abuse.
Think about it now, let's say one player is in a corner with other clan members on his border and he/she takes over a resource building with bandits nearby....will the other clan EVER see this? Probably, not...so, the easiest way to play this tourney will be just as AAA and FSA agreed...if the game allows an action, then consider it 'fair play', with the one exception of 1000 pop armies.
We (AAA/FSA) have some ingame experience with this...believe what me and Big are trying to tell you...it's more simple this way and will not leave opportunities for disagreement or accusations of cheating.
Play the tourney this way, otherwise...I can promise you there will be problems/arguements and flame wars.

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