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AuthorTopic : Challenge
Fulcrum0 Gold Member
Joined 17/04/2003
Posts : 314

Posted : Saturday, 27 March 2004 - 05:06

I fairly certain in the 12 player map you could reach barbs in turn 0 and attack them. It was a long time ago but I'm reasonably sure about it, and so it would follow that now that we start with archers and they can cover the distance to barbs and fire.....

BigAmigo Gold Member
Joined 15/10/2001
Posts : 3310

Posted : Saturday, 27 March 2004 - 07:39

I guess it dont really matter.

Crovax
Joined 7/01/2003
Posts : 595

Posted : Monday, 29 March 2004 - 07:32

Well it seems that playing by the established rules and how the game is intended to be played is not possible.

Recently Falkenberg took over my gold mine, despite a enemy unit being within 3 spaces. Big has seen Cheyenne attacking his woodmill from 2 spaces away. and of course the 1st instant, with orion taking a gem pile from 2 spaces away.

We have conformed to this style as Raptor took a gem pool, he shouldn't have.

And this is only things that have been done within vision of each other.

I purpose that we call this game a tie for ranking purposes. I know especially in my case, I would have played differently, if cheating was going to be allowed. For example, I would have my 2nd iron mine, I would have my gem pool. And I wouldn't have sacrificed some units to get 2 wood piles from Falk.

So let us finish this game, with no affects of the win/loss column, and call it a tie.

Falkenberg
Joined 2/12/2002
Posts : 166

Posted : Monday, 29 March 2004 - 07:40

Hold on, look at the rules for this game:

No attacking structures (buildings/resources/piles) if not adjacent.
No takingover buildings if not adjacent. <== I WAS adjacent
No repairing buildings if not adjacent.
No 1000+ stacks.
Not going into unfinished buildings.
No "cheating" the ZOC with barbs close to resources.
No taking over resources buildings if there are any BARBS within 3 spaces of any portion of the building.
No repairing of any building that has enemy units within 3 spaces of any part of the building.

==> I DON'T see any "no taking if enemy unit is within 3 hex".

Cheyenne Gold Member
Joined 23/01/2002
Posts : 102

Posted : Monday, 29 March 2004 - 09:20

look, im think'en this is bull, im not into being call a lier, i've already told ya'all i didn't attack big amigo's wood mill from two spaces. i attacked it n two hours later i moved in an attempt to out run his speers with my scouts. 12 to 10 movement spaces makes it a real possablity, only thing is i coulden't get back to it to make it happen. but ya know, all this crying this way n that way, ya'all are act'en like a bunch of babys. i knew i wasn't into clan stuff n now im remembering why... regards cheyenne

Last Edited : Monday, 29 March 2004 - 09:32

Fanatic
Joined 12/01/2003
Posts : 1148

Posted : Monday, 29 March 2004 - 09:35

Bah falk, a technicality. Repairing/taking over - same thing really - and by the way, you did repair the gold mine too, so you are still at fault if we want to get into a mud slinging war - based on the last rule.

Guess both sides have some players with issues...

Last Edited : Monday, 29 March 2004 - 09:40

tarim Gold Member
Joined 18/10/2002
Posts : 2372

Posted : Monday, 29 March 2004 - 09:40

OK.Let's nip this in the bud.NO ONE has attacked any building from 2 spaces away.

Falkenberg has got caught up in the small print.
Enemy units,Renegades and Bandits 'AS WELL AS' Barbs is what I understand by this rule.Makes sense.

On the other side Raptor has done a similar thing with his gempond.Let's call that a tie and get on with the game now that this rule is clarified.

Fanatic
Joined 12/01/2003
Posts : 1148

Posted : Monday, 29 March 2004 - 09:41

Agree with tarim.

Falkenberg
Joined 2/12/2002
Posts : 166

Posted : Monday, 29 March 2004 - 10:06

Does it really work this way? Does take over with a 3-hex-distant enemy sometimes work and sometimes does not?

gueritol Gold Member
Joined 7/02/2003
Posts : 2470

Posted : Monday, 29 March 2004 - 10:29

@ Falkenberg: Yes!.

There IS a way to take MOST building that have monsters close by, but it is due to a bug in the logic of the program, therefore if it doesn't work when I click here, but it does there; it falls under the category of bug, if you (not you personally but any one ) proceeds with the action is consider bug exploitation.

Come on guys!. This is supposed to be fun, why spoil the fun?.

There are people that play this game, that take bug exploitation seriously, please respect them, it is not a big thing to ask.

So let's get it on with the hostilities ... but please, clean and within the game.

Falkenberg
Joined 2/12/2002
Posts : 166

Posted : Monday, 29 March 2004 - 10:43

> There IS a way to take MOST building that have monsters close by

Wow, I did learn something useful in this campaign.

Cheyenne Gold Member
Joined 23/01/2002
Posts : 102

Posted : Wednesday, 31 March 2004 - 14:47

hay big amigo, ya'all been doing all that talk'en about using rules n all- looks like one of your team mates trying to show us how it really is huh? i guess your rules only apply to us cause im watching gueritol take over a gem pond at 89,34 with a scout 6, lvl 1, pop 20. gem pond is 23% taken over, turn 13. he he he hay gueritol, have a look back at your last entry. lol

Last Edited : Wednesday, 31 March 2004 - 14:52

BigAmigo Gold Member
Joined 15/10/2001
Posts : 3310

Posted : Wednesday, 31 March 2004 - 16:49

scouts can takeover resources.

Cheyenne Gold Member
Joined 23/01/2002
Posts : 102

Posted : Wednesday, 31 March 2004 - 17:30

with a renrgade 1 space away from the building? right

BigAmigo Gold Member
Joined 15/10/2001
Posts : 3310

Posted : Wednesday, 31 March 2004 - 18:27

You did not mention the renegade in the above post.

Oh and now I know where you got troops at. LOL.

Dude, I dont know, Like I said we should have gone tourney rules. Because now it becomes, if they can I can.

gueritol Gold Member
Joined 7/02/2003
Posts : 2470

Posted : Thursday, 1 April 2004 - 01:49

If you have been watching it, you have seen it is like that since a good number of turns, and there is not ongoing takeover like you put it. I did 1 strike on the thing 4 turns ago mostly out of curiosity

If you hang out for next turn you'll see that there are stacks on the way to take it, and the scout is only hanging there as a scout on your land.

Last Edited : Thursday, 1 April 2004 - 02:05

gueritol Gold Member
Joined 7/02/2003
Posts : 2470

Posted : Saturday, 3 April 2004 - 12:22

Cheyenne, shall we talk about 94% with 2 monsters???
You saw how it went, and still you insist?

Fanatic
Joined 12/01/2003
Posts : 1148

Posted : Saturday, 3 April 2004 - 22:13

For my part I intend to continue playing by the rules agreed upon.

Crovax
Joined 7/01/2003
Posts : 595

Posted : Sunday, 4 April 2004 - 00:41

its too bad, that orion, sumplaya and Chey all all are continueing to play unfairly.

As long as Falk and Tarim play fairly, I will also follow the rules in my war with them.

Cheyenne Gold Member
Joined 23/01/2002
Posts : 102

Posted : Sunday, 4 April 2004 - 07:47

well now neighbor, i tell ya truly, after seeing what gueritol was up to at his gem pond, im kind'a figuring all's far at love n war. ya see, war is a searies of mistakes. the side that makes the least mistakes n can best exploit the mistakes of the other side is often the victor.
gueritol said he didn't know he could take over buildings n piles from a step away or with monsters one step away. my personal feels are that one could not acheave his ranking n play this game as well as he can play without allready having this first hand knowledge of or at least comming face to face with this fact aforhand. call it how you like...
im inclined to feel that because of the ill effect from both sides, game programming now tells me what im able to do or not to do. at least in this way their is a constant. regards cheyenne

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