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Author | Topic : August 2004 - Updates | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
wildcat Posts : 207 | Posted : Sunday, 8 August 2004 - 22:14 Need to adjust the shaded area shown on the flash map for ranged now as well. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sphendule Posts : 30 | Posted : Monday, 9 August 2004 - 08:18 I agree with wildcat. It's a necessity, I believe. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ultima Bahamut Posts : 1274 | Posted : Tuesday, 10 August 2004 - 20:49 yes 10 seems more realistic from here . | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Negative Creep Posts : 450 | Posted : Wednesday, 11 August 2004 - 19:39 i'd like to see the cats still have the 11 range. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
gueritol Posts : 2470 | Posted : Thursday, 12 August 2004 - 11:46 I second NC here. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DoRW Empirez Posts : 1521 | Posted : Thursday, 12 August 2004 - 12:00 in history, the further your target with a catapult/trebuchet the Less forceful it was hurled, the less damage it would do, in history the further away your target was, the more force required to hurl it that far, the more damage it did. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Overlord Posts : 241 | Posted : Thursday, 12 August 2004 - 13:05 To do with the cats range of 11, I think that 10 might be better. Balista in a tower would have a hex more range, but from a realistic perspective you could definitely shoot a big arrow farther than a boulder IMO. NC, cats DO, I repeat DO, get a range bonus for being in buildings just like all other ranged troops. For that reason I think that it might be better if either they didn't get that bonus or their range be decreased (I prefer the first) because at the moment you can stick a cat in a tower and pound a castle's walls from all the way over in another terrain type territory. Personally I find that a little unbalanced since it makes being defensive in your castle no longer possible. Although they say a good offensive is the best defense, having that kind of wall destruction capability makes offense virtually the only defense. Just my humble opinion. Otherwise, I'm a big fan of the new changes, my hat is off to you Req. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
cardfan_stl Posts : 573 | Posted : Thursday, 12 August 2004 - 14:34 It's techincally true that cats do get the range bonus for being in buildings. But this only applies when they attack troops. If they try to attack a building outside of their normal range (when they are in a tower) they won't be able to. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Negative Creep Posts : 450 | Posted : Thursday, 12 August 2004 - 18:50 great breakdown dorw. that's a good real life probability thing that would make this experience better. i'm all for those percentages. and yes gueritol, that's what i was talking about when i mentioned no range bonus. never really have thought much about cats for attacking troops. by the time i moved a cat in a tower they'd be much diminished by ballistas in a tower, even if i used that range bonus to attack a troops..but palisade,wall and tower destruction is why they'd be there in the 1st place. and 10 range isn't the worst and that's fine...just thinking a seige without the takeover of palisades,walls, and towers could enable more use of the cats with all the advantages they could gain in movement,damage, and range would be good since they are a devil to get going in force. Last Edited : Thursday, 12 August 2004 - 18:51 well to be perfectly honest, cats had crappy range, a mere 100 or so yards, your basically bending ap iece of wood acrossed a fulcrum, or counter weighting it with stonesthat you pull a pin and it drops suddenly, the scoop raising rapidly and fireing, but it didnt have that much range, Trebuchet's had the range... they could hit targets 300-500 yards away + cause there using momentum and gravity works WITH the weapon. =P mebe they should be renamed? although trebuchets had to be built on the spot right? or did they sit on wheels as well? they were mobile Updated FlashMap to ver.2.48. great job req, but a small bug is that the units display the range overlap in the battle report window. Very nice, Req (the flash-map ranged shadow). Last Edited : Saturday, 21 August 2004 - 10:17 Thanks. Thanks REQ! I'm glad to see the extra range bug is removed now, alittle too late for me in slow 9, had someone abusing it to destroy my defenses. Updated Barracks to health of 2600. I have a question though. Why cna cats get a range mod vs troops bt no buildings? You are saying that they can shoot people at 1300 meters, but not buildings?? well you gotta sk yourself... how he hell you fit a catapult into a tower door =P no less 50 or 60 of em UP onto the tower top |
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