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AuthorTopic : August 2004 - Updates
savetuba
Joined 5/11/2001
Posts : 1313

Posted : Monday, 23 August 2004 - 14:30

true but some of the larger castles had catapults in towers that would launch rocks into the enemy formations to kill as many as possible. A primative shotgun effect if you will.

Say has anyone tried to build a tower where the cats are sitting? Then you could have cats in a tower, but couldn't move out of them.

DoRW Empirez
Joined 17/09/2001
Posts : 1521

Posted : Monday, 23 August 2004 - 14:50

or move htem in. and you cant build ontop of a army... =P

DoRW Empirez
Joined 17/09/2001
Posts : 1521

Posted : Monday, 23 August 2004 - 14:51

which would bring me to point out, mebe req should install battle towers, towers that are built that fire arrows at any enemy troop that comes within range.... make it a siege device one of those mobile towers, but instead of a siege weapon against castle walls it was used against troops, like a medival tank armed with archers. High defense against ranged attack but weak when attacked by melee.

savetuba
Joined 5/11/2001
Posts : 1313

Posted : Monday, 23 August 2004 - 14:55

and these battle towers would replace the ballista and the ballista would become an expert seige lvl where they would do 25% dammage to buildings and 50% to troops. That would bump the cats up to a master lvl seige and thus make them a little harder to obtain.

DoRW Empirez
Joined 17/09/2001
Posts : 1521

Posted : Monday, 23 August 2004 - 14:58

well actually me thinks a trebuchet should be expert level troop.... catapults should have there range tweaked too 6 -7 spaces, they had crappy range, trebuchet should be the most feared Siege weapon, hitting from 11 blocks away with devestating force BUT, lol mebe a 50 stone consumption rate per shot youtake... or a stone per trebuchet in the stack.

Overlord
Joined 8/05/2001
Posts : 241

Posted : Tuesday, 24 August 2004 - 15:55

All interesting ideas, and I do agree about cats not being the long ranged type that the trebuchets' were, but some of these ideas seem to be going a little too far IMO. A little too complex and such.

Greywolfe Gold Member
Joined 7/06/2002
Posts : 6

Posted : Saturday, 28 August 2004 - 13:38

I dont often post or complain... but with DT gone games are gonna fill up alot slower... I dont see why we cant have games with both old method and new method? Just make a DT category game and players who dont like it dont have to play it and those who do like it can ... or maybe make Skirmish DT also instead... I play alot and I liked Double trouble alot.......

Sage
Joined 8/11/2002
Posts : 1871

Posted : Saturday, 28 August 2004 - 15:25

If Req makes skirmish games all into DT, I'll gouge somebodies eyes out. Maybe mine, maybe Req's, maybe yours.

I like skirmishes, do NOT turn them into DT. Make a new category for DT if need be, stop hijacking pre-existing types of games and making them unplayable.

Last Edited : Monday, 30 August 2004 - 22:19

Overlord
Joined 8/05/2001
Posts : 241

Posted : Friday, 3 September 2004 - 06:57

I second that motion.

Negative Creep
Joined 1/02/2002
Posts : 450

Posted : Friday, 3 September 2004 - 19:37

you mean, "i second that emotion" great lyric.

ozavatar Gold Member
Joined 24/01/2003
Posts : 33

Posted : Wednesday, 22 September 2004 - 01:25


Fun.

Last Edited : Monday, 27 September 2004 - 03:52

savetuba
Joined 5/11/2001
Posts : 1313

Posted : Wednesday, 20 July 2005 - 16:00

2.5 weeks before this becomes 1 year old! Huzza for new updates!

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