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| Author | Topic : New Damage System? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Requiem [R]![]() Posts : 3851 | Posted : Monday, 4 October 2004 - 22:16 Well it seems Attacking troops were doing MAX-Damage for some time. Now that I've changed them back to doing MIN-MAX damage, some have pointed out (Sage6), that the randomness in the MIN-MAX can have a huge impact on the outcome of combat, especially in Battles. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Sage Posts : 1871 | Posted : Monday, 4 October 2004 - 22:20 I like the idea of each troop only doing one number of damage. Spearmen 4, ect.... | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Raptor Posts : 2616 | Posted : Monday, 4 October 2004 - 22:21 yeah i see no point for the range of min max cause i always planed for max damage, now i dont know, so yeah keep it a constant number... | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| DoRW Empirez Posts : 1521 | Posted : Monday, 4 October 2004 - 22:38 i like min-max... it makes battles more realistic... and gives the lowly spearmen a chance to overwhelm the HC.... | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Sage Posts : 1871 | Posted : Monday, 4 October 2004 - 22:41 DoRW, no...its bad. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| DoRW Empirez Posts : 1521 | Posted : Monday, 4 October 2004 - 22:46 nor does knowing exactly what your going to do everytime. takes the fun outof battle... it comes down to who hits what first, it also levels the playing field in a few ways, in campaigns it also helps with people who log in hundreds of times, giving at least SOME kind of chance that your first attack will blow... and attacks in Battles should NOT be so set that they are predictable, ask boe or me or you, how many Knights will a HC unit kill in a single attack? ... it gives too much power to the one who makes the first move (or you can be like me and let the ohter person usualyl make the first move and just set up a damn good defense) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ghengis Khan ![]() Posts : 828 | Posted : Monday, 4 October 2004 - 23:05 In battles I would say having a set number wouldn't be bad. In the campaigns though the min/max should be left. The very nature of campaigns leaves them more open for luck. After all a player either has a strong or a week start, all depending on the decisions they make. The min/max damage could offset the difference and give a person with a poor start a more even chance. Of course it could go the other way and totally devestate them as well. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Fanatic Posts : 1148 | Posted : Monday, 4 October 2004 - 23:41 Skill will always beat out this minimal range of luck. You should recognize that sage | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BigAmigo ![]() Posts : 3310 | Posted : Tuesday, 5 October 2004 - 00:32 I like haveing a damage range. Luck is part of everything. Why should it not be a part of this too?? Last Edited : Tuesday, 5 October 2004 - 08:32 Ok, seems everyone is thinking only of the 'attacking' army...do you propose to change the retal damage as well? The origianl question of whether the min-max should be abandoned or changed...I think if it was a smaller range of possibilities it would add some unpredictabilty to battles, which is ok. Too large a range of possibilities does what sage doesn't like, you don't really know what kind of damage you are going to do. Find a lower value for min-max is my suggestion. Have this apply to retaliation attacks, too. Well, were not here to please Sage. All games and simulations involve randomness (it is not luck). Now the proposal from req, is that your stakcs are fixed damage, and that this is assigned during troop creation given some randomness. how about, for each guy in the stack, would have a chance of hitting, like 1/2 chance or somthing,and a guy should cause as much damage as he can, anyway this would keep it a bit random and still cause pretty much a constant amount of damage Last Edited : Tuesday, 5 October 2004 - 12:17 I didn't read that into what Req said at all gueritol. What I read was that troops would have a fixed damage amount. If we can't all agree on taking away the randomness, at least lets make the randomness smaller. The difference between killing 1 and killing 4 is so huge.... well, i dont think it should be a static number. Yes Req! Give us that! my question is this: in our current system, does the random effect work on each pop individually, like: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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