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| Author | Topic : Technology Tree | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| logickal Posts : 65 | Posted : Monday, 6 January 2003 - 16:15 Ok, massive changes to it now... | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ayder Posts : 97 | Posted : Monday, 6 January 2003 - 16:27 ...wow. gr8 improvements, you just get better and better everytime..we need to give him something for his work! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
tarim ![]() Posts : 2372 | Posted : Monday, 6 January 2003 - 16:31 Nice.Couple of suggestions tho;the tree should be able to get rid of some of the 'prerequisite' column by placing castle and relevant techs above barracks.Maybe place comms below swordsmen and allocate them the 5 resource buildings.This would cause the archers to be relocated as they are not a starting unit. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| logickal Posts : 65 | Posted : Monday, 6 January 2003 - 16:45 Thanks Tarim, great suggestion. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ayder Posts : 97 | Posted : Monday, 6 January 2003 - 16:54 i just noticed something, why is the tree in a tactic forum? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
chinalake ![]() Posts : 271 | Posted : Monday, 6 January 2003 - 18:27 Yes, that is pretty slick. Now I think we should see how if it also works. So I want to bild a tower, what do I need to build a tower? Hmmm, I think that I need more than a blacksmith and tower tech, don't I? But it looks to me, looking at the tree, thats what it takes. I don't know, anyone else? Oh, and don't towers give a range bonus of 3? Description might be wrong? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
tarim ![]() Posts : 2372 | Posted : Monday, 6 January 2003 - 19:58 Log,i'm suggesting changing the order of the starting troops with comms at the bottom.Then assign the comms the pink resource buildings(seeing as you only NEED comms to take them over)and the corresponding resource building upgrades.The changing order thing simply allows the four troop types to still be adjacent to each other. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
CTDXXX ![]() Posts : 5519 | Posted : Monday, 6 January 2003 - 21:30 Now he's got the room, I can only wonder what we're going to see next...! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| logickal Posts : 65 | Posted : Tuesday, 7 January 2003 - 11:18 Ayder, it's in the tactic forum because I thought it was the best place for it. A tech tree is pivotal in tactics, IMHO... Last Edited : Tuesday, 7 January 2003 - 14:05 Ok, new version up. Last Edited : Tuesday, 7 January 2003 - 16:51 Now the two-part arrows I like...this is specifically the sort of thing the current tech list lacks. If this can somehow be refined a little more, it'll likely be the biggest improvement you can make both over the manual tech tree and this one. The only problem I've found so far is that drawbridges is in the wrong spot. It needs the required tech of castle walls and building of military academy. Thanks OzKev. Those are the kinds of things I need to know about so I can fix them. If you put the size of the lettertype a little down so it`s easyier to see and the description dont have scroll bar. Aye,the tiny scroll bar is a bit fiddly iO,also it's hard to run the cursor down to description without opening something else.Maybe have the descriptions to side rather than below? Dunno if it is already said, didn't see it, CTDXXX and others: I'm trying to figure out a better way to do the double arrows, but all the things I've tried so far make it look worse, not better. If you can kind of narrow down what irks you about it, that'd help me out a lot. Hmm, it would make it easier to people who have sworn against any techs. Just don't know who that would do. I see the tech Taxes many times while you have it only ones and you can chose him if you have a castle. Last Edited : Wednesday, 8 January 2003 - 16:01 I updated the tree a few days ago, but forgot to post it... I added in the military descriptions, damage tables, costs, and special abilities. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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