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| Forum : Strategy & Tactics | ||
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| Author | Topic : Technology Tree | |
| pontusb Posts : 26 | Posted : Monday, 27 January 2003 - 08:42 looks good, this will probably help me a lot! | |
CTDXXX ![]() Posts : 5519 | Posted : Monday, 27 January 2003 - 13:26 What's the latest on the tech tree situation? Complete? Ready to go to Req? | |
| logickal Posts : 65 | Posted : Monday, 27 January 2003 - 13:31 It's mostly complete... I'm not exactly thrilled with the double arrow bits, but I can't think of a better way to do it. | |
| Falkenberg Posts : 166 | Posted : Tuesday, 28 January 2003 - 20:04 Great job, logickal! I think there is something confusing. Archery shows up in two places, and the second one seems to suggest that a training guild is required for this tech, and that is not the case (the first instance of Archery got this right: only blacksmith and military academy are required). I think you could just move the information hanging from the second instance to the first one. | |
| logickal Posts : 65 | Posted : Thursday, 30 January 2003 - 10:41 I see what you mean about it looks like it requires a Training Guild. It's actually the techs above archery require the training guild, and they also require archery. | |
CTDXXX ![]() Posts : 5519 | Posted : Thursday, 30 January 2003 - 13:46 Afaik. | |
| logickal Posts : 65 | Posted : Wednesday, 19 February 2003 - 09:16 Pretty big update on my side, although it looks relatively small... | |
| DaCowGod Posts : 1 | Posted : Wednesday, 19 February 2003 - 13:55 I had no idea this game was this deep... | |
CTDXXX ![]() Posts : 5519 | Posted : Wednesday, 19 February 2003 - 18:07 Nice little addition :-) | |
| tackedlugnut Posts : 385 | Posted : Tuesday, 18 May 2004 - 23:56 *bump* | |
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