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| Author | Topic : Defending against an early rush (closed) | |
| Egregius Posts : 3168 | Posted : Sunday, 14 September 2003 - 15:31 Well castle-nabbing is implicit, as it's the ultimate goal of everyone really | |
CTDXXX ![]() Posts : 5519 | Posted : Sunday, 14 September 2003 - 22:19 Not necessarily where a rush is concerned - maybe you're just hemming the guy in for later action... | |
| geneyous Posts : 126 | Posted : Monday, 15 September 2003 - 02:03 Speaking from inexperience, It seems to me from reading and considering the pros and cons of an early rush, the risk is a little too high. | |
CTDXXX ![]() Posts : 5519 | Posted : Monday, 15 September 2003 - 02:15 Well, you have a choice | |
| Egregius Posts : 3168 | Posted : Monday, 15 September 2003 - 06:01 gene: close but no cookie | |
| DaBountyHunter Posts : 29 | Posted : Saturday, 27 September 2003 - 07:39 Im in the same situation in game9 i had this git send alot of 1 pop scout armies into my base and I had my troops elsewhere around the map in the beginning and now when i refresh it he has like over 12 armies in my castle !!!! 3 swordsmen 3 spearmen and 3 scouts + 2 comms that are trying to take over my bloody barracks.. all i got in there to defend at is a 8 pop scout army guarding my 71 archers in the barracks and 54 scouts enroute.. the thing that pisses me off is this guy doesnt sleep every hour he LITERALLY he attacks its really getting on my nerves. | |
| Egregius Posts : 3168 | Posted : Saturday, 27 September 2003 - 10:19 If you let him get that far with wienie troops and no troops of your own at the location, something went wrong with scouting | |
| DaBountyHunter Posts : 29 | Posted : Saturday, 27 September 2003 - 10:34 I did spot him but by the time I went to engage he had snuck several 1 pop army troops past my troops from along the rough area near the bottom dark green castle passing my blocking troops... | |
| *Boris Posts : 259 | Posted : Sunday, 28 September 2003 - 13:47 In early rush need macemen! | |
| GamerTK Posts : 447 | Posted : Sunday, 28 September 2003 - 15:28 except once u have macemen it aint early anymore lol | |
| VivaChe Posts : 1041 | Posted : Sunday, 28 September 2003 - 15:33 that depends, itīs possible to have 50 macemen VERY early in a game (turn 8 or 9) and then the attacker has serious problems. | |
| Egregius Posts : 3168 | Posted : Sunday, 28 September 2003 - 20:19 If you have macemen by turn 8, all your neighbours are in trouble | |
| GamerTK Posts : 447 | Posted : Sunday, 28 September 2003 - 21:00 but if u have macemen by turn 8 u have nothing ealse, ur behind on basic techs or ups and by the time u get to some1s castle its turn 11 or so and the macemen get fought back by pikemen or so and then ur introuble the rest of the game because of a bad start | |
Tyler salyers ![]() Posts : 791 | Posted : Sunday, 28 September 2003 - 21:54 actualy no the mace will deal critical blow after your scouts have wekend them you will get the castle and even if you do not get the castle in the long run it will have no effect | |
Genming ![]() Posts : 869 | Posted : Sunday, 28 September 2003 - 23:03 Macemen are easy deal with by squires and squires required less tech to get. | |
| geneyous Posts : 126 | Posted : Monday, 29 September 2003 - 01:31 Really.. | |
Genming ![]() Posts : 869 | Posted : Monday, 29 September 2003 - 02:06 Yes, the earliest rush should occurred before the appearance of macemen. Any battle after 10 turns you should start to expect macemen and your rush should include squires. | |
| *Boris Posts : 259 | Posted : Monday, 29 September 2003 - 12:41 In turn 10 - 15 real have 25 - 40 macemen. In Tower he may stop squiers. | |
| GamerTK Posts : 447 | Posted : Monday, 29 September 2003 - 19:30 turn 15 u got squires and balistas or arbs, or u have no squires but u have marks, so u make massive swords and pick off with ranged | |
| *Boris Posts : 259 | Posted : Tuesday, 30 September 2003 - 05:00 Marks? No possible, but ballistas & macemen is real. | |
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