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| Author | Topic : First 10 Techs | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Exxo Posts : 95 | Posted : Monday, 1 December 2003 - 10:34 So what are the first 10 techs you buy in order from first to 10th? (If you wanna list past 10 feel free) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
grumpalot ![]() Posts : 896 | Posted : Monday, 1 December 2003 - 12:29 It would be safe to say that the first Tech is usually 'Taxes,' just to give your gold income a boost. Beyond that? Well, in the games I've played, I don't think I've <ever> followed the same tech path. The situation of the campaign is usually different, and in one instance it is safe to follow an "economic" path, in another you want to ramp up the "military" path. I can say that there are a few Techs that I never or rarely purchase, one of which is the 'Spy Network,' as they usually provide little benefit for the cost. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| VivaChe Posts : 1041 | Posted : Monday, 1 December 2003 - 13:50 that depends on my strategy, taxes is not always the first... but most of the time. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| kingrichard Posts : 1127 | Posted : Monday, 1 December 2003 - 13:56 taxes first! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Kyrion ![]() Posts : 633 | Posted : Monday, 1 December 2003 - 16:26 I'd tend to put military either 2nd or 3rd (after taxes), and probably go commerce as well, build the marketplace and get tax reform by turn 6. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Exxo Posts : 95 | Posted : Tuesday, 2 December 2003 - 12:04 Kyrion I would have to agree with you about getting the Tax reform as soon as possible. Is turn six the fastest it can be done though? Gold is obviously more important in the beginning of ANY game than your resources. I say this because in order to get to the point where you really start needing those resources you need to BUY upgrades and techs alike and until you have expert trading you won't make any significant amount of gold by selling resources and since Expert trading costs 8000 gold.... Truthfully I like to have a good 20 turns to set up my campaign before I get started making enemies but as we ALL know, this isn't usually the case so after I have Tax reform I usully make my desision based on other players and their desisions. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Fanatic Posts : 1148 | Posted : Tuesday, 2 December 2003 - 15:11 You can get tax reform on turn 4 if you want. Taxes, market place, military, tax reform. (You do need to build an actual market place, not just have the tech). | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Kyrion ![]() Posts : 633 | Posted : Tuesday, 2 December 2003 - 16:30 Just out of interest, technically can you get tax reform before taxes? (silly thing to do, but interesting to know...), if so you can get tax reform by turn 3 (and look silly | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| geneyous Posts : 126 | Posted : Thursday, 4 December 2003 - 06:36 . Last Edited : Thursday, 4 December 2003 - 06:38 I dont see why anyone would want to go with tax reform before taxes. it's all a investment decision. tax is cheaper than tax reformed, the effect of tax and tax reformed are the same. I don't know why you should get tax reformed first. just to clear things up (and if I am mistaken please accept my apologies)- Last Edited : Thursday, 4 December 2003 - 15:31 No-one going to try then?? Just destroy it Exxo. You will get some resorces. Last Edited : Monday, 8 December 2003 - 00:18 You'll get 1/3 third of the cost of whatever building you destroy. gueritol and I went into this a while back on the "Techs" thread, and how it relates to rushes. It might be worth taking a look at. it is possible to have tax reform by turn 5 only. There is no other way to go about it. Not only must you have millitary researched but you must also have both acadamy and blacksmith built. You don't need academy, I've got it without, not sure on blacksmith though, and you could always sell your materials to produce enough money.. You can get it theoretically by turn 3. You only need Blacksmith, so the Marketplace has the Tax reform option, and the Marketplace. Those two can be built in turn one and two. Then Taxes, Commerce, and Tax reform could be done in turn 1, 2, and 3. But you might do away with some (or a good amount) of your palisades to get resources!. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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